Sorcery isn't on the feat tree — you find a spellbook, the Tome of Kurak, and grow your power by upgrading it 15 times at a Thaumaturgy Bench. Every cast corrupts you, trading max health and stamina for raising the dead, summoning demon mounts, and calling down lightning. Here's where to start, how casting and Corruption work, and all 29 Words of Power with what each does and where it unlocks.
All 29 spells by type, each tagged with the Tome of Kurak upgrade that unlocks it (or Starter if it comes with the book). Search to filter.
| Spell | Effect | Unlocks |
|---|---|---|
| Blood Rite | A Sacrificial Stone ritual on a knocked-out, bound captive that drains their blood into Sacrificial Blood (bottled). Used to upgrade the Tome of Kurak, craft Sorcerous Pages, and feed higher rituals. The Dec 2025 rework bumped output to 3 bottles per action (up from 1). | Tome #1 |
| Soul Drain | A Sacrificial Stone ritual on a captive that pulls the soul from their body to produce Soul Essence, used for Tome of Kurak upgrades and advanced crafting such as the Elixir of Rebirth. Note: this is the source of permanent corruption, which behaves differently from ordinary corruption. | Tome #1 |
| Wall of Fire | Erupts a wall of molten rock/lava from the ground to block a path. Uncertain: multiple player reports say it was nerfed from a damage spell to mostly a heat/temperature effect (the magma reportedly still burns on contact). Whether it deals meaningful contact fire damage or blocks projectiles in the current Enhanced era is not confirmed by an authoritative source. Treat the damage behavior as low confidence. | Tome #4 |
| Creeping Darkness | Fills roughly an 80m area with magical darkness and spider-webs that conceal you and badly slow enemies who walk through the webs. Lasts about a minute and is heavily weakened by bright light sources. | Tome #5 |
| Mass Cull | Harvests resources from every valid node in a large radius around you at once. Area-of-effect gathering. | Tome #6 |
| Call of Nergal | Summons a demonic bat that lifts you into the air and lets you glide a long distance under directional control, spending an energy bar to stay aloft and ascend. Effectively the game's flight / long-distance traversal spell. | Tome #11 |
| Lightning Storm | Calls a storm of destructive lightning in roughly a 40m radius around you (about 1-4 random strikes every ~6 seconds, ~2-minute duration), dealing area damage to creatures and objects caught in it. | Tome #14 |
| Spell | Effect | Unlocks |
|---|---|---|
| Abyssal Mount (Horse) | Summons a rideable demonic Abyssal Steed (horse) — a corrupted mount with no real-world stable cost. | Tome #3 |
| Abyssal Mount (Rhino) | Summons a rideable demonic Abyssal Rhino — a heavier corrupted mount. | Tome #3 |
| Summon Corpse | Recalls your own most-recent death corpse, loot included, to your Circle of Power, so you can recover your gear without trekking back to where you died. | Tome #7 |
| Call of the Dead | Blankets roughly an 80m radius in dense fog and raises a horde of weak (~100 HP) zombies that wander until they spot an enemy, then attack. Lasts about three minutes; the horde starts dying off around the two-minute mark. | Tome #8 |
| Raise Dead | A ritual at a placed Shallow Grave that reanimates a corpse into a permanent undead follower (a Resurrected Corpse) that fights for you like a thrall. Unlocked after roughly 8 Tome upgrades; undead spawn at level 20 with 3 perks, attributes reflecting the original corpse. | Tome #8 |
| Summon Avatar of Bokrug | Summons the giant lizard-god Avatar of Bokrug at a Circle of Power as a pure destructive force. It is hostile to you, attacks with tail sweep, stomp, and a fireball-like spell, shatters the casting Circle of Power, and damages nearby structures. Drops a Molten Heart on death. | Tome #10 |
| Abyssal Call | Summons a temporary bound demon pet at the Circle of Power (around Tome of Kurak level ~11) that fights for you, levels up fast from kills, and extends its own timer via kills (the Insatiable mechanic) before eventually going berserk and vanishing. Costs human flesh, demon's blood, and a flask of Sacrificial Blood. | Tome #11 |
| Abyssal Bow | Summons a demonic agility bow at the Circle of Power that conjures its own abyssal arrows after each shot (effectively infinite ammo). Inflicts heavy corruption in use and runs on the Insatiable kill-to-extend decay timer (60-minute cap). | Tome #12 |
| Abyssal Maul | Summons a demonic two-handed strength maul at the Circle of Power with very high damage, strong armor penetration, and a Sunder effect. Inflicts corruption and uses the Insatiable kill-to-extend decay timer (60-minute cap). | Tome #12 |
| Abyssal Armor | Summons a full set of demonic armor at the Circle of Power with high protection and stat bonuses but heavy corruption. Runs on the Insatiable decay timer (60-minute cap) that you extend by killing enemies, stronger kills add more time, and it decays away when the timer runs out. The 'cannot be unequipped' detail fits the conjured-set design but isn't independently re-verified; treat it as lower confidence. | Tome #13 |
| Summon It That Hunts | A resource-fetching summon, NOT a combat pet. Summoned at the Circle of Power, then sent on a real-time-gated hunting ritual via an offering (e.g. an Obsidian Gem). It returns later (reports of up to ~2 hours) bearing rare materials, notably ingredients for Potent Sorcerous Lifeblood. Skip the offering and it vanishes after ~5 minutes. | Tome #13 |
| Spell | Effect | Unlocks |
|---|---|---|
| Ice Bridge | Conjures a temporary bridge of ice extending from you to span chasms and gaps. One of the two starter spells you get from picking up the Tome. | Starter |
| Embed Wisp | Conjures a firefly/wisp that casts light at a targeted location. A stationary light source you can place at range. | Tome #1 |
| Imbue Wisp | Conjures a firefly/wisp that lights the area around you and follows you as you move. | Tome #1 |
| Slow Fall | Wraps you in an aura of air that slows your descent and cancels fall damage, so any drop is survivable (60-second duration). Also boosts jump height/distance and grants +30 carry capacity while active. | Tome #2 |
| Detect Resources | A toggle that makes nearby uncommon and rare resource nodes/ores glow through terrain so deposits are easy to spot. Also grants Careful Harvest, doubling your chance for special harvest materials while active. | Tome #6 |
| Invisibility Self | Turns you invisible to NPCs, who lose aggro and can't see you. The effect breaks when you attack or get too close to an enemy, and other players still see a faint glassy, translucent figure, especially while moving. | Tome #9 |
| Mirror Mark | Spawns a temporary illusory clone of you that draws and distracts enemy aggro. | Tome #9 |
| Elixir of Rebirth | Unlocks a craftable elixir (made at the Alchemy Bench, available after upgrading the Tome of Kurak ten times) that, placed in a follower's inventory and used, re-rolls ALL of that follower's existing perks. No effect on a follower that hasn't earned any perks yet. | Tome #10 |
| Transportory Stone | Unlocks the Transportory Stone build piece (a late Basic-Sorcery unlock). Place and ignite a network of stones at least 25m apart (regardless of owner) and fast-travel between any two connected, activated stones on the server. Each trip adds corruption scaled to the distance; the Dec 2025 rework reportedly shortened that debuff to ~10s with much less corruption (re-verify). | Tome #15 |
| Spell | Effect | Unlocks |
|---|---|---|
| Reveal Corruption | Highlights nearby corrupted objects, creatures, and players for a duration (~5 minutes, or until you put the staff away). A drumming cue plays when you face the direction of a corrupted target. Sometimes labeled 'Detect Corruption' in-game; same spell. The other starter spell from the Tome. | Starter |
| Conceal Corruption | Masks your own visible corruption so other players can't read how powerful a sorcerer you are. | Tome #9 |
Each upgrade is crafted at the Thaumaturgy Bench (every step also needs 1 Tome of Kurak + 1 Sorcerous Spell Page, not repeated below) and teaches new Words of Power.
| Upgrade | Teaches | Ingredients |
|---|---|---|
| #1 | Blood Rite, Soul Drain, Embed Wisp, Imbue Wisp | 1× Stone, 1× Putrid Meat |
| #2 | Slow Fall | 1× Feral Flesh, 5× Feather |
| #3 | Abyssal Mount (Horse), Abyssal Mount (Rhino) | 1× Savoury Flesh, 10× Glowing Goop |
| #4 | Wall of Fire | 1× Human Flesh, 5× Volatile Gland |
| #5 | Creeping Darkness | 5× Blood, 20× Brimstone |
| #6 | Mass Cull, Detect Resources | 10× Blood, 15× Alchemical Base |
| #7 | Summon Corpse | 15× Blood, 10× Purple Lotus Powder |
| #8 | Call of the Dead, Raise Dead | 20× Blood, 30× Bonemeal |
| #9 | Mirror Mark, Invisibility Self, Conceal Corruption | 10× Demon Blood, 15× Weathered Skull |
| #10 | Elixir of Rebirth, Summon Avatar of Bokrug | 15× Demon Blood, 5× Soul Essence |
| #11 | Call of Nergal, Abyssal Call | 20× Demon Blood, 5× Sacrificial Blood in a Flask |
| #12 | Abyssal Bow, Abyssal Maul | 30× Demon Blood, 5× Dragonhorn |
| #13 | Abyssal Armor, Summon It That Hunts | 20× Black Blood, 10× Dragonpowder |
| #14 | Lightning Storm | 30× Black Blood, 2× Fragment of Power |
| #15 | Transportory Stone | 50× Black Blood, 100× Witchfire Powder |