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Conan Exiles Religions

You pick one religion free at character creation, and each god is a whole package — an altar you upgrade through three tiers, signature weapons, armor and items only its followers craft, and a giant Avatar you can summon to flatten a base. Here's all 7 gods compared, what each one gives, how zeal and avatars work, and which to pick.

All 7 worshippable gods · altar tiers from the Conan Exiles wiki database, avatars & recipes cross-checked against current sources · current to the Enhanced (Age of Heroes) update
The short version
Pick one free at creation (or Crom for none), build its altar, and you can always learn the others later.
7 gods compared below — altar tiers, signature gear, avatars and best uses. How religion works ↓
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All gods at a glance

Tap a god to jump to its full breakdown. "Best for" is opinion — religions are roughly balanced and shift with patches.

GodDomainAt creationSignatureAvatarBest for
MitraLight & justiceYesAmbrosia — cheap, spammable healingBronze colossusPvE & sustain
SetSerpents & poisonYesSnake Arrows + the poison/cripple AntidoteGiant serpentBeginner / PvE
YogCannibalismYesPurified Flesh — near-perfect foodFlying squid horrorSustain / solo
YmirFrost & warYesFoeshatter axe + Black Ice buildingFrost giantWeapons / PvP
DerketoDeath & lustYesElixir of Freedom; the only support avatarDeath Breath (support)Support / sustain
ZathSpiderslearnedGlobe of Yezud; long-range venom avatarGiant spiderPvP siege / control
Jhebbal SagBeastslearnedAnimal Lures; Claws of Jhebbal SagFlying manticoreTaming / PvE utility
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How religion works

MitraLight & justicePick at creation

Mitra is the Hyborian god of light, right, and justice — a benevolent deity whose worshippers shun corruption and stand opposed to the dark gods, Set above all. His sacred symbol is the Phoenix.

Mitra is selectable as your starting religion at character creation. Otherwise learn it by (a) spending Knowledge Points in the Religion tab to unlock the Acolyte of Mitra feat, (b) finding a free Mitra religion teacher NPC, or (c) consuming a learnable religious item dropped by high-tier Mitra priests. Crafting happens up the Shrine of Mitra → Sanctuary of Mitra → Temple of Mitra altar ladder.

⛩️ Altar progression
  1. Acolyte Acolyte of Mitra 50 KP
  2. Priest Priest of Mitra 5 KP
  3. High Priest High Priest of Mitra 11 KP
⚒️ Signature unlocks
  • Mitraen Ankh — Tier 1 ritual harvesting tool, crafted at the Shrine of Mitra; used on dead humanoids to harvest Lingering Essence, the resource that fuels every Mitra recipe.
  • Ambrosia — Tier 1 healing consumable made from Lingering Essence (1 Essence at the Shrine). Heals a flat 10 HP/sec for 10 seconds (100 HP total — NOT a percentage of max health). Consuming it also applies Mitra's Blessing: +10% Strength weapon damage and +40 Health for 10 minutes. Cheap and spammable.
  • Offering to Mitra — Tier 1 favor item crafted from Lingering Essence; burned at the altar to feed Manifestations of Zeal into the shrine for tier upgrades.
  • Mitra acolyte/priest robe set — Tier 2 light/cloth religious armor unlocked at the Sanctuary of Mitra (themed devotional cloth, not a combat-statted set; the exact per-piece names are unverified).
  • Statue of Refreshment — Tier 2 utility decoration that pours water and works as a well. Note: it is a limited well (roughly 5 uses, then refills/drains), not an unlimited water source.
  • Phoenix-engraved Sword — Tier 3 signature broadsword carved with the glowing Phoenix symbol, crafted at the Temple of Mitra via the High Priest progression. Statistically close to a standard broadsword (commonly cited near 45 damage / 200 durability at level 50 — treat exact numbers as approximate).
🗿 Avatar

Avatar of Mitra — a gigantic bronze (stone) colossus. The player controls it for about 60 seconds (server-configurable 30–120s), crushing enemy structures by walking through them, with a powerful stomp special. Limitation: like the Set avatar it cannot climb ledges the way the Yog avatar can, so it struggles against bases built up multi-tiered cliffs.

🎯 Best for: The PvE / sustain-and-survival pick. Its real value is cheap, abundant healing and stamina recovery — Ambrosia mass-produced from humanoid kills, the Feast of Mitra, and the Statue of Refreshment water source make it the comfort-and-longevity religion for solo and co-op survival. For pure PvP it's middling: the Phoenix-engraved Sword looks great but performs like a normal broadsword, and the bronze colossus is a capable base-wrecker held back on cliff/multi-level bases. Pick Mitra for sustain and PvE quality-of-life; lean on Set or Yog avatars if pure raid offense is the goal. opinion
SetSerpents & poisonPick at creation

Set is the Old Serpent — the great snake-god of Stygia, god of serpents and ritual sacrifice, who glories in spilling innocent blood atop his bloody altars. His domain is poison, antidotes, and venom-tipped death, and he is fundamentally opposed to Mitra.

Four ways: (1) select Set at character creation; (2) spend Knowledge Points in the Religion tab; (3) learn it from a Set religion teacher NPC; or (4) loot an Eye of Set from a slain named Priest of Set and consume it to unlock Acolyte of Set. Crafting runs up the Sepulcher of Set → Sanctum/Sanctuary → Temple altar ladder.

⛩️ Altar progression
  1. Acolyte Acolyte of Set 50 KP
  2. Priest Priest of Set 5 KP
  3. High Priest High Priest of Set 11 KP
⚒️ Signature unlocks
  • Setite Ritual Knife — Tier 1 ritual harvesting tool used to collect Human Hearts from corpses; hearts are Set's core sacrifice for Zeal.
  • Set Antidote — consumable that removes Poison, Cripple, and Crippling Poison; crafted from Human Hearts (unlocked with Acolyte of Set). A standout early-game survival perk. (Canonical name is 'Set Antidote'; some guides loosely call it 'Setite Antidote'.)
  • Snake Arrows — Set's signature venomous arrows, applying a stacking poison damage-over-time on living creatures (no effect on undead or golems). Cost-efficient ranged DoT. Taught by the Priest of Set feat, which unlocks at level 20 for 5 Knowledge Points.
  • Serpent-stamped Khopesh — a real Set religious weapon (Hallowed-grade one-handed khopesh stamped with Set's serpent symbol, crafted at the Sanctum of Set).
  • Setite Shield — Set's religious shield.
  • Setite armor set — light religious Set-themed armor tied to the Priest of Set feat (Setite Mask, Setite Choker, Setite Sandals confirmed; the kilt piece, Setite Shendyt, is plausible but its exact name is less certain).
🗿 Avatar

Avatar of Set — a colossal serpent that rampages across the map wrecking bases and players, with a fast lunging-bite special. Player-controlled for about 60 seconds (server-configurable 30–120s). Requires a fully upgraded T3 altar, a named (Archpriest-tier) Set priest stationed in it, a True Name of Set, and 500 Manifestations of Zeal. Note: despite some guides saying it 'climbs walls,' Set (like Mitra) cannot scale ledges the way the Yog avatar can. Deals structure damage on PvP / PvE-Conflict servers; cannot be summoned in enclosed spaces.

🎯 Best for: A top beginner and PvE-survival pick. The Set Antidote (poison/cripple cure) and cheap Snake Arrows make the brutal early game far more survivable, and poison resistance helps against the Exiled Lands' many venomous threats. For PvP it's solid-but-not-top: Snake Arrows are a respected cost-efficient DoT for chipping players, but the no-effect-on-undead/golems limit and a middling raiding avatar mean min-maxers often rank Yog or others higher for pure offense. Overall an excellent low-cost utility/sustain god, especially for new or PvE-focused players. Tier rankings are opinion and shift by patch. opinion
YogCannibalismPick at creation

Yog, the Lord of Empty Abodes, is the beastly god of the cannibal tribes of Darfar, who demands that worshippers consume ritually purified human flesh to gain strength and vitality.

Yog is selectable at character creation. Otherwise learn it in-game by being taught at an altar by a Yog teacher/Archpriest NPC, or by consuming a religious token dropped by Yog priests. Altar ladder: Pit of Yog (T1) → Rift of Yog (T2) → Abyss of Yog (T3).

⛩️ Altar progression
  1. Acolyte Acolyte of Yog 50 KP
  2. Priest Priest of Yog 5 KP
  3. High Priest High Priest of Yog 11 KP
⚒️ Signature unlocks
  • Yog Cleaver — Tier 1 (Pit of Yog) harvesting tool/weapon used to cut Unblemished Human Meat from human corpses to fuel Yog worship.
  • Purified Flesh — Tier 1 (Pit of Yog) ritually purified human flesh; one of the strongest foods in the game. Restores hunger and thirst and is extremely low-decay (effectively does not spoil). The religion's core sustain payoff.
  • Yoggite Watcher Mask — Tier 2 (Rift of Yog) religion headpiece.
  • Yoggite Bone Spear — Tier 2 (Rift of Yog) religion spear.
  • Yoggite Cudgel — Tier 3 (Abyss of Yog) blunt religion weapon (concussive damage, good for knocking out thralls).
  • Yoggite Skin armor set — a full hallowed light armor set (Watcher Mask plus Yoggite Skin Bracers, Chestpiece, Greaves, Skirt) built for high concussive-damage bonuses, making it strong for capturing thralls.
🗿 Avatar

Avatar of Yog — a giant floating/flying squid- or octopus-like eldritch horror. Player-controlled for about 60 seconds (server-configurable 30–120s); anything it floats over or smashes is destroyed. Its defining trait is flight: it can gain and lose altitude, making it uniquely able to attack multi-level bases built up cliffs and ledges that ground-bound avatars like Set and Mitra cannot reach.

🎯 Best for: Best for sustain and solo/PvE survival. Purified Flesh fills hunger and thirst and barely decays, so the religion all but trivializes food/water upkeep — one of the most beginner-friendly picks, often grouped with Set as an easy first religion. Its blunt weapon (Yoggite Cudgel) and concussive-bonus Yoggite Skin gear lean toward knocking out and capturing thralls. For PvP raiding, the flying avatar is widely rated the best god for attacking cliff and uneven-terrain bases; on flat open bases other avatars are comparable. Weakness: its religion weapons/armor are mid-tier for direct combat, and the human-meat upkeep loop is a playstyle commitment some dislike. opinion
YmirFrost & warPick at creation

Ymir is the Frost Giant — god of the Nordheimer peoples (the Aesir of Asgard and Vanir of Vanaheim) and lord of war, snow, and storms; father of the frost giants. In Howard's fiction he is unusually active for a Conan god, keeping a Valhalla-style feast-hall for slain warriors. His religion's mechanics center on ice, cold, and martial power.

Ymir is selectable at character creation. Otherwise learn it by spending Knowledge/Feat points in the Religion tab, or being taught by an NPC religion teacher. Altar ladder reported as Altar of Ymir (T1) → Blooded Altar of Ymir (T2) → Exalted Altar of Ymir (T3); the T3 Exalted altar is required for the feast, Black Ice, and the avatar.

⛩️ Altar progression
  1. Acolyte Altar to Ymir 50 KP
  2. Priest Blooded Altar to Ymir 5 KP
  3. High Priest Exalted Altar to Ymir 11 KP
⚒️ Signature unlocks
  • Hoar-Frost Hatchet — Tier 1 ritual harvesting tool; harvests Ice Shards (1 per human corpse, plus from ice and trees), the currency for all Ymir recipes. A Blessed Hoar-Frost Hatchet is the upgraded higher-tier version.
  • Ice Shard Arrows — religion-specific arrows crafted from ice infused with Ymir's power (an Ice Shard Bolts crossbow variant is also reported).
  • Black Ice — premium Tier 3 building material crafted at the Exalted Altar of Ymir; the standout higher-tier craft, used for Ymir-themed structures and weapons.
  • Foeshatter — the signature Ymir axe and standout weapon of the religion (one-handed; commonly cited around 53–54 damage / 1350 durability).
  • Glacier-Crack — an ice-empowered Ymir weapon crafted at the Exalted Altar (cited around 39 damage / 1125 durability).
  • Ymir's Aegis — chest piece of the Ymir armor set (crafted at the mid-tier Blooded Altar of Ymir).
🗿 Avatar

Avatar of Ymir — an enormous frost giant wielding a massive axe that leaves trails of frost. Like all avatars it demolishes structures of any material and is controlled for about 60 seconds (server-configurable 30–120s). Requires a T3 Exalted Altar of Ymir, a named (Archpriest-tier) Priest of Ymir, the player around level 50, and a large Zeal stockpile (general avatar cost is 500 Zeal). 'Avatar of Ymir' is its only name. (Forum players anecdotally complain Ymir's overall cost is unusually high versus other gods — that's opinion, not confirmed data.)

🎯 Best for: The weapon/PvP-leaning religion. Its draw is martial — Foeshatter and Glacier-Crack are genuinely strong melee weapons, and frost gear plus Ice Shard ammo suit an aggressive combat build. Most non-weapon utilities are situational: the warming feast is great in the Frozen North but actively harmful in hot biomes like the volcano. For avatar-based raiding it works but is criticized as pricier than Set or Yog. For pure solo sustain, most guides steer players to Set instead. Pick Ymir for top-tier melee weapons and a cold/warrior theme; skip it if you want cheap avatars or a sustain/utility religion. (Avoid the name 'Winter's Majesty' — it could not be corroborated and appears to be a wrong/invented item.) opinion
DerketoDeath & lustPick at creation

Derketo is Conan Exiles' goddess of death, fertility, and lust — the dark 'queen of lust and death' whose worship blends carnal indulgence with mortality.

Three routes: (1) choose Derketo at character creation; (2) learn it from Yakira, Priestess of Derketo at the Pagoda of Boundless Lusts near Xel-Ha (southeast Exiled Lands); or (3) consume a Tablet of Derketo dropped by Derketo priests (the primary method on Isle of Siptah). Altar ladder: Pleasure Place of Derketo (T1) → Pleasure Dome of Derketo (T2, ~level 20) → Pleasure Palace of Derketo (T3, ~level 50), each tier unlocking higher recipes and the avatar.

⛩️ Altar progression
  1. Acolyte Pleasure Place of Derketo 50 KP
  2. Priest Pleasure Dome of Derketo 5 KP
  3. High Priest Pleasure Palace of Derketo 11 KP
⚒️ Signature unlocks
  • Derketo's Kiss — Tier 1 signature harvesting knife; used on human corpses to harvest Sliver of the Unfulfilled, Derketo's unique resource. The whole religion's economy keys off this tool.
  • Blessed Derketo's Kiss — upgraded harvesting knife from the level 60 Blessings of Derketo feat (more damage/durability for farming Slivers).
  • Sliver of the Unfulfilled — Derketo's special resource harvested from human corpses; feeds the Elixir of Freedom and the Zeal economy.
  • Elixir of Freedom — Tier 1 consumable that instantly removes the Crippled debuff (a much cheaper Golden-Lotus-style antidote); crafted from a Sliver plus insects, yielding 1 Manifestation of Zeal. A genuinely useful combat/escape utility unique to Derketo.
  • Derketo Acolyte armor set — light set from the Pleasure Dome (T2): Headpiece, Robe, Skirt, Handwraps, Sandals. The full set grants +15% Agility weapon damage.
  • Lusttaker — Derketo's signature one-handed starmetal sword from the level 60 Blessings of Derketo feat (crafted with Star Metal Bars, Shaped Wood, and Zeal; commonly cited near 50 damage / ~9% armor pen / ~1350 durability — treat exact numbers as approximate).
🗿 Avatar

Avatar of Derketo — the game's ONLY support-capable avatar. It exhales a 'Death Breath' cloud dealing massive area damage to enemies and structures, then follows with a 'Healing Breath' mist that heals and revives allies in the area. Summoned via the True Name of Derketo (500 Zeal) at a Pleasure Palace with a Derketo Archpriest.

🎯 Best for: Best for sustain, support play, and roleplay rather than raw raiding power. The standout draws are the Elixir of Freedom (instant cripple cure, handy in PvP and tough PvE) and the avatar's unique group heal/revive on top of AoE damage — the only deity that supports allies during avatar warfare. The Acolyte set's +15% Agility weapon damage suits dagger/bow/spear builds. Consensus is it's NOT a top-tier raw-power raiding religion (Set, Yog and others edge it on offensive avatar damage), but it shines for solo/PvE survivability, support clans, and RP servers. Treat as a sustain/utility pick, not a damage-king pick. opinion
ZathSpidersLearned in-world

Zath is the spider god of Yezud, widely worshipped in the Hyborian land of Zamora. His worshippers weave a contract with spiders and can even carry a spider companion. Zath was added in Update 2.4 alongside the Isle of Siptah expansion and carries over into the current Enhanced (UE5) era.

Zath is NOT available at character creation. Learn it by (1) spending Knowledge Points to unlock the first feat (Nest of Zath), (2) consuming a Tapestry of Zath dropped by high-tier Zath priests (also found in chests), or (3) interacting with a Zath priest NPC. Exact teacher NPC names/locations vary across sources, so don't treat any single named teacher as certain. On Isle of Siptah, players historically struggled to find a feat-teacher and often unlocked it via Knowledge Points from Grey One boss drops.

⛩️ Altar progression
  1. Acolyte Nest of Zath 50 KP
  2. Priest Web of Zath 5 KP
  3. High Priest Altar of Zath 11 KP
⚒️ Signature unlocks
  • Zathite Ritual Dagger — a harvesting/ritual tool (not a combat weapon). On a HUMAN corpse it yields Venom-purified Blood (the key ritual ingredient for advancing the religion and summoning the avatar); on a SPIDER corpse it yields a Zathite Bag. A Blessed Zathite Ritual Dagger is the upgraded top-tier version.
  • Globe of Yezud — a grenade-like thrown sphere that, on landing, spawns a black combat spider which attacks enemies you hit and deals poison. A deployable summon for crowd control. (Spider HP figures vary between sources — around 600 HP is cited — so treat any specific HP number as unverified.)
  • Statue of Zath — a craftable, purely decorative spider-god statue/placeable unlocked at the first altar tier (Nest of Zath).
  • Zathite Spear — a longspear 'tipped with a fang of Zath'; a reach combat weapon for keeping opponents at distance.
  • Zathite Daggers — a distinct dual-dagger combat weapon (separate from the ritual dagger) that makes opponents bleed; unlocked at a higher altar tier.
  • Zathite Dancer light armor set — a light armor set granting a Vitality bonus (Zathite Dancer Shinguards, Zathite Dancer Skirt, Headband of Zath confirmed in databases; exact vitality value not pinned down).
🗿 Avatar

Avatar of Zath — a staggeringly large spider god (no unique proper name beyond 'Zath'). It spits devastating venom at range, leaving lingering poison puddles, and has a defensive ability that sheds eggs from its back which burst when enemies approach, covering them in tiny spiders. A roaming offensive god-summon for wrecking bases and players, invoked via The True Name of Zath.

🎯 Best for: Zath leans toward PvP siege and crowd control rather than personal sustain. The avatar is prized for long-range area denial — its venom spit and self-spawning spider swarms earned it the nickname 'Wandering Trebuchet' for base assault and defense. The Globe of Yezud adds throwable spider summons for adds, and the light Zathite Dancer set's Vitality bonus suits a tanky melee build. Downsides: the path is grind-heavy (harvesting Venom-purified Blood from human corpses), and its non-avatar combat utility is rated niche versus mainline religions. A strong, thematic pick for spider-themed PvP/raid play and avatar warfare; weaker as a pure-sustain or new-player choice. Players disagree on tier ranking. opinion
Jhebbal SagBeastsLearned in-world

Jhebbal Sag is the Lord of the Beasts — god of animals, nature, and savagery, who in lore can transform into many animals and to whom every living creature once owed allegiance. He is the only religion that CANNOT be picked at character creation; it must be learned in-game.

NOT selectable at character creation. Learn it in-game: go to the Child of Jhebbal Sag NPC (southwest of The Den, Exiled Lands), obtain a Potion of Midnight (learned/bought from that NPC for ~5 Feral Flesh, or crafted at the nearby Totem), drink it to teleport into the Midnight Grove dungeon, defeat the werewolf boss inside, and consume the dropped Flesh of Remembrance to learn the Bower of Jhebbal Sag feat. The exact boss name is disputed across sources (the final boss is cited as 'Brother of the Blood,' but a 'Werewolf Impisi' is also named, and the dungeon has multiple bosses) — say 'the werewolf boss in the Midnight Grove' rather than committing to one name. Flesh of Remembrance can be harvested in multiples and shared with clanmates, and the religion can also be taught afterward via the craftable Precepts of Jhebbal Sag.

⛩️ Altar progression
  1. Acolyte Bower of JhebbalSag 1 KP
  2. Priest Retreat of JhebbalSag 5 KP
  3. High Priest Grove of JhebbalSag 11 KP
⚒️ Signature unlocks
  • Blood Letter — signature unique tool (crafted from 30 Bone + 5 Branch); used on human corpses to harvest Sacred Blood, the core ingredient for lures and altar recipes. Base durability ~100.
  • Blessed Blood Letter — top-tier upgrade (1 Blood Letter + 13 Manifestation of Zeal); much higher durability (~400) but still yields only 1 Sacred Blood per corpse — valued for longevity, not yield.
  • Claws of Jhebbal Sag — signature top-tier dual-wield agility weapon that inflicts bleed; base damage 40, over 9% armor penetration. Recipe: 30 Star Metal Bars + 4 Shaped Wood + 50 Manifestation of Zeal + 5 Shadebloom.
  • Headdress of Jhebbal Sag — the deity's signature (and only dedicated) armor piece: a light ceremonial headdress with minimal protection (1 Light Padding + 15 Hyena Pelt + 5 Feather + 5 Sacred Blood). There is no full armor set.
  • Animal Lures — a tiered consumable line of thrown items (Twine + Sacred Blood + specific materials) that attract a creature type for farming, taming, or combat bait; higher altar tiers unlock lures for bigger/rarer beasts (the roster spans Bird, Canine, Imp, Reptile, Scorpion, Spider, Rocknose, Sand Reaper, Feline, Demonic, Dragon, Elephant, Rhinoceros, etc.).
  • Sacred Blood — the keystone crafting material, harvested only via the Blood Letter; used in nearly every Jhebbal Sag recipe.
🗿 Avatar

Avatar of Jhebbal Sag — a giant flying Manticore, summoned via the True Name of Jhebbal Sag. It fights for you for about 60 seconds (server-configurable 30–120s), dealing passive area damage to everything around it as it flies. It is one of two flying avatars (the other is Yog), which makes it valuable against elevated/cliff bases. NOTE: despite the religion's werewolf theme, the avatar is a manticore, not a werewolf — werewolves appear only as the Midnight Grove boss and via the Sign of Jhebbal Sag ritual.

🎯 Best for: The 'beastmaster / utility' religion rather than a stats-armor one. Best for PvE taming and farming — the lures pull specific creatures for taming or hunting, the Blood Letter sustains its own crafting loop, and the Claws are a fast, fun bleed-focused agility weapon for solo PvE. For PvP the standout is the flying manticore avatar, prized for raid/base harassment and AoE chaos; the concussive Hunter's Potion also helps thrall-knockout farming. It's a weak pick if you want defensive armor sets — the only armor is the near-cosmetic Headdress — so players who want stat armor usually take Jhebbal Sag as a secondary for the tool, lures, and avatar. opinion
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Conan Exiles Religions FAQ

How do you earn Zeal (Manifestation of Zeal) in Conan Exiles?
Harvest slain human corpses with your religion's ritual tool to get its sacrifice item, then craft recipes at your altar that consume those items — each craft yields Zeal. A secondary route is Burnt Offerings: sacrificing an opposing religion's items for Zeal (cited around 20 Zeal per offering).
What do you need to summon an avatar?
A Tier 3 altar, an Archpriest placed in it, and 500 Manifestations of Zeal to craft the 'True Name of [God]' summoning item. Crafting and summoning destroys both the altar and the Archpriest inside it.
How long does an avatar last?
About 60 seconds of active on-map control by default, and that duration is server-configurable between 30 and 120 seconds. That's the rampage window, not the summon cast — the summon itself is a separate, shorter immobile channel marked by a pillar of light (often cited near 20 seconds). Attacking an active avatar shortens its remaining time.
Can avatars be stopped or blocked?
Yes. Servers can disable avatars entirely, a base can run Avatar Protection to shield against avatar damage, and an active avatar can be ended early by killing the vulnerable, immobile summoner — the pillar of light during the cast makes them easy to find.
Which religion is best for a new or solo PvE player?
Community consensus points to Set or Yog. Set's Antidote and cheap Snake Arrows make the early game survivable, and Yog's Purified Flesh nearly trivializes food and water upkeep. Mitra is also a strong PvE sustain pick for its cheap healing. These are opinions and shift by patch.
Which religion is best for PvP and raiding?
It depends on the base. Yog's flying squid avatar (and Jhebbal Sag's flying manticore) excel against cliff and multi-level bases that ground avatars like Set and Mitra can't climb. Ymir leans on strong melee weapons (Foeshatter, Glacier-Crack), Zath is prized for long-range area denial, and Derketo is the only avatar that heals and revives allies. All tier talk is community opinion.
Why don't I have any religion options as a Crom worshipper?
Crom is the deliberate atheist choice. Picking Crom at character creation skips the Acolyte feat entirely, so you can't build altars, earn Zeal, or summon an avatar. Crom is purely thematic — he doesn't answer prayers.
How do you get the Jhebbal Sag religion?
It's the only religion you can't choose at character creation. Visit the Child of Jhebbal Sag NPC southwest of The Den, get a Potion of Midnight, drink it to enter the Midnight Grove dungeon, defeat the werewolf boss, and consume the Flesh of Remembrance it drops. You can later teach others with the craftable Precepts of Jhebbal Sag scroll.