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Upgrade Station Server Settings Explained

Upgrade Station bundles four crafting stations into one mod for ARK: Survival Ascended, and its 34 documented settings span four separate INI sections[UpgradeStation], [SalvageStation], [BlueprintStation], and [AugmentStation]. Here's each one in plain English with its default. Heads up: several key names — Disabled, DisallowedClassNames, XPMultiplier, and a couple others — repeat across two or more of those sections, each with its own independent value.

Keys & defaults checked against the current GamesOMG generator · last verified June 2026
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Don't want to hand-edit config files?
This page explains what each setting does. To build the block itself, the Upgrade Station config generator turns all 34 settings into toggles and fields across all four stations and outputs only what you changed, headers included — plus a one-click "Copy all (defaults)" button for the complete stock block across all four sections. Heads-up shared by both pages: Upgrade Station is still mid-port from ARK: Survival Evolved to Ascended, so key names differ from the ASE original and a few defaults are marked ⚠ where the mod author's own changelog disagrees with the settings table.
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Upgrade Station

File: [UpgradeStation]

The reforge station itself: an on/off switch, an item blacklist, the resource costs behind each attempt, and the roll ranges deciding how much quality and stats can climb per visit.

SettingWhat it doesDefaultRecommended
DisabledA per-station kill switch — every station in this mod ships one of these, and this is the Upgrade Station's own copy. Leaving it false keeps the reforge station live; true pulls it from the game entirely while the other three stations keep functioning.false
DisableAutoRepairStrips the free durability top-up that otherwise rides along with every reforge. At its shipped value of false, items come out fully repaired; toggling it true means an upgraded item can still leave the station damaged.false
DisallowedClassNamesA blacklist of PrimalItem classes this specific station won't accept, independent of the same-named list on the other three stations. The shipped placeholder text isn't a real item — it exists to show the format, and needs swapping for actual blueprint paths to do anything.PrimalItem_ExampleItem_C
ItemRatingMultiplierMultiplies the internal rating figure the reforge math is built on. Left at 1.0 nothing is scaled; pushing it up or down shifts every quality calculation that follows without touching any other station's numbers.1.0
MaxQualityIndexCaps the quality tier a reforged item is allowed to reach. The stock value of -1 removes that cap entirely; a positive integer turns unlimited reforging into a bounded progression instead.-1
QualityIncreaseChanceThe roll that decides whether a station visit improves quality at all versus wasting the attempt. Documentation disagrees with itself on the shipped figure — the table says one number, the patch notes say another — so confirm the live behavior rather than trusting either source blindly. ⚠ under-documented — verify on your own server.0.5
ResourcesRequiredBaseMultiplierSets the starting resource cost before any per-attempt scaling kicks in. At 1.0 the cost is whatever the mod calculates natively; adjusting it moves every subsequent upgrade's price up or down in lockstep.1.0
ResourcesRequiredExponentialMultiplierGoverns the growth rate of cost across successive attempts rather than the starting price itself. Its default of 1.0 leaves that curve exactly as the mod ships it; raising the figure makes each additional attempt disproportionately pricier than the last.1.0
StatIncreaseMinThe lowest possible per-attempt stat gain a successful reforge can roll. As with the quality-chance figure above, the public sources contradict each other on the shipped number, so this is one to sanity-check on a live server rather than take on faith. ⚠ under-documented — verify on your own server.1000
StatIncreaseMaxBounds the highest per-attempt stat gain a reforge can produce, pairing with the minimum to define the full roll range. Ships at 5000 with no documented ambiguity, unlike its sibling minimum setting.5000
XPMultiplierScales the experience payout specifically for using this station, not a global XP rate. Every station in the mod carries its own independent version of this key, so changing this one has no effect on what the other three pay out.1.0
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Salvage Station

File: [SalvageStation]

The smallest of the four blocks — a kill switch, a blacklist, the percentage of resources handed back when something's broken down, and its own XP rate.

SettingWhat it doesDefaultRecommended
DisabledThis station's own copy of the mod-wide disable switch — flipping it doesn't touch the Upgrade, Blueprint, or Augment stations, each of which reads its own independent Disabled key. Shipped false, meaning salvaging works out of the box.false
DisallowedClassNamesBlocks specific item classes from being salvaged, scoped only to this station — the Upgrade, Blueprint, and Augment stations each keep their own separate list under this same key name. The shipped text is a format example, not a functioning entry.PrimalItem_ExampleItem_C
ResourcesReturnedMultiplierSets the refund rate this station pays out relative to what the item originally cost to build. The Blueprint Station runs the same key name at a different default, so the two refund rates need adjusting independently if you want them to match.0.25
XPMultiplierScales experience earned from salvaging specifically, with no bearing on the identically-named multiplier at the other three stations. Each station's XP payout is configured in total isolation from the others under this mod's design.1.0
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Blueprint Station

File: [BlueprintStation]

Turns a crafted item into a copy template. Covers whether the source item survives the process, how skill-driven quality bonuses carry over (or don't), and the same disable/blacklist/refund/XP pattern as the other three stations.

SettingWhat it doesDefaultRecommended
DisallowCraftedSkillBonusItemsRefuses blueprinting outright for any item that already carries a skill-driven bonus roll, rather than adjusting what happens to that bonus. Left at its default of false, those items pass through the station like any other.false
AllowedCraftedSkillBonusPercentLimits how much skill-driven bonus quality a blueprinted item is allowed to retain, working alongside — not instead of — the outright block above. Its shipped -1.0 imposes no ceiling, so the full original bonus rolls into the blueprint untouched.-1.0
DisableConsumeDecides whether the item used to create a blueprint is destroyed in the process. At the default of false it's consumed as expected; enabling this turns the station into a copy-and-keep operation instead.false
DisabledThis station's private disable flag, unrelated to the same-named key at the other three stations despite sharing its exact spelling. Shipped false, so blueprinting stays available unless this specific copy is switched.false
DisallowedClassNamesA blacklist scoped only to blueprinting, separate from the identically-named lists guarding the other three stations. The default text is a format placeholder rather than a real restriction — it needs editing to actually block anything.PrimalItem_ExampleItem_C
ResourcesReturnedMultiplierControls the material refund rate for this station only; the Salvage Station keeps a separate value under the same key name, and the two don't influence each other. Shipped at 0.1, well below what salvaging returns by default.0.1
XPMultiplierScales the experience this station specifically pays out, entirely separate from the Upgrade, Salvage, and Augment stations' own copies of the same key.1.0
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Augment Station

File: [AugmentStation]

The largest block: per-stat ceilings for armor, damage, durability, efficiency, and both insulation types, plus engram visibility, the roll range for successful augments, and the disable/blacklist/XP trio shared with the rest of the mod.

SettingWhat it doesDefaultRecommended
DisabledThis station's own disable flag, distinct from the same-spelled key controlling the Upgrade, Salvage, and Blueprint stations. Left at false, augmenting stays on.false
DisallowedClassNamesA blacklist that applies only to augmenting, tracked independently from the identically-named lists at the other three stations. The shipped value is a format example, not a live restriction.PrimalItem_ExampleItem_C
HideEngramsRemoves the augment-related engrams from the standard Engrams UI without removing the ability to use them by other means. At its default false, they display like any other engram.false
MaxArmorPerIndexBounds the armor contribution of one quality step in the augment ladder. The shipped 10923 is the mod's native ceiling; raising it lets a single quality tier push armor further than the stock curve allows.10923
MaxDamagePerIndexBounds the damage contribution per quality step, following the same numeric ceiling pattern as the other capped stats on this station. Left untouched, it matches the mod's native progression.10923
MaxDurabilityPerIndexBounds the durability contribution of one quality step in the same way its damage and armor counterparts are bounded. Ships at the mod's standard 10923 ceiling.10923
MaxEfficiencyPerIndexBounds the efficiency gain per quality step for tools, sitting alongside the other Max*PerIndex caps at the same default ceiling.10923
MaxHyperInsulationPerIndexBounds how much heat resistance one quality step can contribute, using the ASA mod's shorter key spelling rather than the older ARK: Survival Evolved naming. Ships at the same 10923 figure as the other capped stats.10923
MaxHypoInsulationPerIndexBounds cold-resistance gain per quality step, mirroring its heat-insulation sibling with the same shortened ASA key and identical default ceiling.10923
StatIncreaseMinThe lowest guaranteed stat gain per successful augment roll, distinct from the Upgrade Station's own minimum under the same key name. Like that other setting, the documented default conflicts across the author's own sources. ⚠ under-documented — verify on your own server.500
StatIncreaseMaxThe highest guaranteed stat gain per successful augment roll, paired with the minimum above to define this station's own roll range. Same documentation conflict as its minimum counterpart — table and changelog don't match. ⚠ under-documented — verify on your own server.1000
XPMultiplierScales experience earned specifically from augmenting, with its own value entirely separate from the other three stations' identically-named multipliers.1.0

Upgrade Station Server Settings FAQ

Where do these settings go?
At the end of your server's GameUserSettings.ini — and here's the part that trips people up: none of the four section headers exist in the file until you add them. Mod sections never ship in the stock file, so don't scroll around looking for [UpgradeStation], [SalvageStation], [BlueprintStation], or [AugmentStation] — add whichever headers you need, put your changed settings under each, save, restart. Settings you don't include keep the mod's defaults.
Why does the same setting name show up more than once on this page?
Because each of the four stations is configured independently, even when they share a key name. Disabled, DisallowedClassNames, and XPMultiplier all appear under all four section headers; StatIncreaseMin/StatIncreaseMax and ResourcesReturnedMultiplier appear under two. Setting one station's copy — say, Disabled=True under [SalvageStation] — has zero effect on the identically-named key under [UpgradeStation], [BlueprintStation], or [AugmentStation]. Each header gets its own independent value.
Is this mod finished?
Not quite — Upgrade Station is still mid-port from ARK: Survival Evolved to Ascended (build ~v0.1n at the time of writing). Key names differ from the ASE original, and the ASE-era Fortune system isn't in ASA yet and may return in a later update. Worth re-checking this page and the generator when the mod ships a new version.
Why do a few defaults carry a ⚠ verify badge?
The mod author's own changelog claims four defaults were raised in a later patch — QualityIncreaseChance, both Upgrade Station StatIncreaseMin, and both Augment Station stat-increase bounds — but the settings table on the same wiki still lists the older figures. The two sources haven't been reconciled, so treat those four as worth confirming on your own server rather than trusting either number blindly.
How current is this list?
All 34 settings come from the mod author's own ASA wiki, cross-checked against the CurseForge page — the same dataset behind the generator.