Upgrade Station bundles four crafting stations into one mod for ARK: Survival Ascended, and its 34 documented settings span four separate INI sections — [UpgradeStation], [SalvageStation], [BlueprintStation], and [AugmentStation]. Here's each one in plain English with its default. Heads up: several key names — Disabled, DisallowedClassNames, XPMultiplier, and a couple others — repeat across two or more of those sections, each with its own independent value.
The reforge station itself: an on/off switch, an item blacklist, the resource costs behind each attempt, and the roll ranges deciding how much quality and stats can climb per visit.
| Setting | What it does | Default | Recommended |
|---|---|---|---|
| Disabled | A per-station kill switch — every station in this mod ships one of these, and this is the Upgrade Station's own copy. Leaving it false keeps the reforge station live; true pulls it from the game entirely while the other three stations keep functioning. | false | — |
| DisableAutoRepair | Strips the free durability top-up that otherwise rides along with every reforge. At its shipped value of false, items come out fully repaired; toggling it true means an upgraded item can still leave the station damaged. | false | — |
| DisallowedClassNames | A blacklist of PrimalItem classes this specific station won't accept, independent of the same-named list on the other three stations. The shipped placeholder text isn't a real item — it exists to show the format, and needs swapping for actual blueprint paths to do anything. | PrimalItem_ExampleItem_C | — |
| ItemRatingMultiplier | Multiplies the internal rating figure the reforge math is built on. Left at 1.0 nothing is scaled; pushing it up or down shifts every quality calculation that follows without touching any other station's numbers. | 1.0 | — |
| MaxQualityIndex | Caps the quality tier a reforged item is allowed to reach. The stock value of -1 removes that cap entirely; a positive integer turns unlimited reforging into a bounded progression instead. | -1 | — |
| QualityIncreaseChance | The roll that decides whether a station visit improves quality at all versus wasting the attempt. Documentation disagrees with itself on the shipped figure — the table says one number, the patch notes say another — so confirm the live behavior rather than trusting either source blindly. ⚠ under-documented — verify on your own server. | 0.5 | — |
| ResourcesRequiredBaseMultiplier | Sets the starting resource cost before any per-attempt scaling kicks in. At 1.0 the cost is whatever the mod calculates natively; adjusting it moves every subsequent upgrade's price up or down in lockstep. | 1.0 | — |
| ResourcesRequiredExponentialMultiplier | Governs the growth rate of cost across successive attempts rather than the starting price itself. Its default of 1.0 leaves that curve exactly as the mod ships it; raising the figure makes each additional attempt disproportionately pricier than the last. | 1.0 | — |
| StatIncreaseMin | The lowest possible per-attempt stat gain a successful reforge can roll. As with the quality-chance figure above, the public sources contradict each other on the shipped number, so this is one to sanity-check on a live server rather than take on faith. ⚠ under-documented — verify on your own server. | 1000 | — |
| StatIncreaseMax | Bounds the highest per-attempt stat gain a reforge can produce, pairing with the minimum to define the full roll range. Ships at 5000 with no documented ambiguity, unlike its sibling minimum setting. | 5000 | — |
| XPMultiplier | Scales the experience payout specifically for using this station, not a global XP rate. Every station in the mod carries its own independent version of this key, so changing this one has no effect on what the other three pay out. | 1.0 | — |
The smallest of the four blocks — a kill switch, a blacklist, the percentage of resources handed back when something's broken down, and its own XP rate.
| Setting | What it does | Default | Recommended |
|---|---|---|---|
| Disabled | This station's own copy of the mod-wide disable switch — flipping it doesn't touch the Upgrade, Blueprint, or Augment stations, each of which reads its own independent Disabled key. Shipped false, meaning salvaging works out of the box. | false | — |
| DisallowedClassNames | Blocks specific item classes from being salvaged, scoped only to this station — the Upgrade, Blueprint, and Augment stations each keep their own separate list under this same key name. The shipped text is a format example, not a functioning entry. | PrimalItem_ExampleItem_C | — |
| ResourcesReturnedMultiplier | Sets the refund rate this station pays out relative to what the item originally cost to build. The Blueprint Station runs the same key name at a different default, so the two refund rates need adjusting independently if you want them to match. | 0.25 | — |
| XPMultiplier | Scales experience earned from salvaging specifically, with no bearing on the identically-named multiplier at the other three stations. Each station's XP payout is configured in total isolation from the others under this mod's design. | 1.0 | — |
Turns a crafted item into a copy template. Covers whether the source item survives the process, how skill-driven quality bonuses carry over (or don't), and the same disable/blacklist/refund/XP pattern as the other three stations.
| Setting | What it does | Default | Recommended |
|---|---|---|---|
| DisallowCraftedSkillBonusItems | Refuses blueprinting outright for any item that already carries a skill-driven bonus roll, rather than adjusting what happens to that bonus. Left at its default of false, those items pass through the station like any other. | false | — |
| AllowedCraftedSkillBonusPercent | Limits how much skill-driven bonus quality a blueprinted item is allowed to retain, working alongside — not instead of — the outright block above. Its shipped -1.0 imposes no ceiling, so the full original bonus rolls into the blueprint untouched. | -1.0 | — |
| DisableConsume | Decides whether the item used to create a blueprint is destroyed in the process. At the default of false it's consumed as expected; enabling this turns the station into a copy-and-keep operation instead. | false | — |
| Disabled | This station's private disable flag, unrelated to the same-named key at the other three stations despite sharing its exact spelling. Shipped false, so blueprinting stays available unless this specific copy is switched. | false | — |
| DisallowedClassNames | A blacklist scoped only to blueprinting, separate from the identically-named lists guarding the other three stations. The default text is a format placeholder rather than a real restriction — it needs editing to actually block anything. | PrimalItem_ExampleItem_C | — |
| ResourcesReturnedMultiplier | Controls the material refund rate for this station only; the Salvage Station keeps a separate value under the same key name, and the two don't influence each other. Shipped at 0.1, well below what salvaging returns by default. | 0.1 | — |
| XPMultiplier | Scales the experience this station specifically pays out, entirely separate from the Upgrade, Salvage, and Augment stations' own copies of the same key. | 1.0 | — |
The largest block: per-stat ceilings for armor, damage, durability, efficiency, and both insulation types, plus engram visibility, the roll range for successful augments, and the disable/blacklist/XP trio shared with the rest of the mod.
| Setting | What it does | Default | Recommended |
|---|---|---|---|
| Disabled | This station's own disable flag, distinct from the same-spelled key controlling the Upgrade, Salvage, and Blueprint stations. Left at false, augmenting stays on. | false | — |
| DisallowedClassNames | A blacklist that applies only to augmenting, tracked independently from the identically-named lists at the other three stations. The shipped value is a format example, not a live restriction. | PrimalItem_ExampleItem_C | — |
| HideEngrams | Removes the augment-related engrams from the standard Engrams UI without removing the ability to use them by other means. At its default false, they display like any other engram. | false | — |
| MaxArmorPerIndex | Bounds the armor contribution of one quality step in the augment ladder. The shipped 10923 is the mod's native ceiling; raising it lets a single quality tier push armor further than the stock curve allows. | 10923 | — |
| MaxDamagePerIndex | Bounds the damage contribution per quality step, following the same numeric ceiling pattern as the other capped stats on this station. Left untouched, it matches the mod's native progression. | 10923 | — |
| MaxDurabilityPerIndex | Bounds the durability contribution of one quality step in the same way its damage and armor counterparts are bounded. Ships at the mod's standard 10923 ceiling. | 10923 | — |
| MaxEfficiencyPerIndex | Bounds the efficiency gain per quality step for tools, sitting alongside the other Max*PerIndex caps at the same default ceiling. | 10923 | — |
| MaxHyperInsulationPerIndex | Bounds how much heat resistance one quality step can contribute, using the ASA mod's shorter key spelling rather than the older ARK: Survival Evolved naming. Ships at the same 10923 figure as the other capped stats. | 10923 | — |
| MaxHypoInsulationPerIndex | Bounds cold-resistance gain per quality step, mirroring its heat-insulation sibling with the same shortened ASA key and identical default ceiling. | 10923 | — |
| StatIncreaseMin | The lowest guaranteed stat gain per successful augment roll, distinct from the Upgrade Station's own minimum under the same key name. Like that other setting, the documented default conflicts across the author's own sources. ⚠ under-documented — verify on your own server. | 500 | — |
| StatIncreaseMax | The highest guaranteed stat gain per successful augment roll, paired with the minimum above to define this station's own roll range. Same documentation conflict as its minimum counterpart — table and changelog don't match. ⚠ under-documented — verify on your own server. | 1000 | — |
| XPMultiplier | Scales experience earned specifically from augmenting, with its own value entirely separate from the other three stations' identically-named multipliers. | 1.0 | — |
The mod's defaults are already fairly costly, but if you want reforging and augmenting to feel like a genuine investment rather than a formality, this is the baseline we'd start from (the generator's "Hardcore Grind" preset).
| Setting | Value | Why |
|---|---|---|
| UpgradeStation:ResourcesRequiredBaseMultiplier | 2.0 | Doubles the flat cost of every upgrade attempt. |
| UpgradeStation:QualityIncreaseChance | 0.3 | Fewer attempts land — quality becomes something you earn, not roll into. |
| SalvageStation:ResourcesReturnedMultiplier | 0.1 | Salvaging stops being a full refund loop. |
GameUserSettings.ini — and here's the part that trips people up: none of the four section headers exist in the file until you add them. Mod sections never ship in the stock file, so don't scroll around looking for [UpgradeStation], [SalvageStation], [BlueprintStation], or [AugmentStation] — add whichever headers you need, put your changed settings under each, save, restart. Settings you don't include keep the mod's defaults.Disabled, DisallowedClassNames, and XPMultiplier all appear under all four section headers; StatIncreaseMin/StatIncreaseMax and ResourcesReturnedMultiplier appear under two. Setting one station's copy — say, Disabled=True under [SalvageStation] — has zero effect on the identically-named key under [UpgradeStation], [BlueprintStation], or [AugmentStation]. Each header gets its own independent value.QualityIncreaseChance, both Upgrade Station StatIncreaseMin, and both Augment Station stat-increase bounds — but the settings table on the same wiki still lists the older figures. The two sources haven't been reconciled, so treat those four as worth confirming on your own server rather than trusting either number blindly.