Upgrade Station Config Generator
All 34 documented settings for Upgrade Station — four crafting stations in one mod for ARK: Survival Ascended: reforge quality on the Upgrade Station, break items down on the Salvage Station, make reusable blueprints on the Blueprint Station, and raise armor/tool stat caps on the Augment Station.
Change what you care about, copy the output, paste it at the end of GameUserSettings.ini — none of the four section headers ([UpgradeStation], [SalvageStation], [BlueprintStation], [AugmentStation]) will already be in the file, so the output includes whichever ones you touched. Everything else keeps the mod's defaults.
Upgrade Station
[UpgradeStation]
The core station: reforges an item's quality index and stat rolls. Eleven settings cover whether it's even switched on, how far quality can climb, how much each reroll costs in resources, and the XP a player banks for using it.
Switches the whole Upgrade Station off. Default false, so the station is active out of the box — flip this if you only want the mod's other three stations running.
The Upgrade Station normally repairs an item's durability as part of processing it. Default false, so repair-on-upgrade stays on; set true if you want players to still need a repair station or workbench separately.
Comma-separated PrimalItem blueprint class names the Upgrade Station will refuse to touch. Ships with a placeholder example value — replace it with real class names, or clear it, rather than leaving the sample in place.
Scales the item rating the station calculates before deciding stat gains. Default 1.0, the mod's baseline curve untouched — raise it to make items read as higher-rated than their raw stats would normally suggest.
Hard ceiling on how far an item's quality index can be pushed. Default -1, which the mod reads as unlimited — set a real number to cap how far a single item can be reforged over repeated visits.
Odds that a reforge attempt actually bumps quality upward rather than just repeating it. Ships at 0.5 per the settings table — though the changelog claims a later patch raised it to 0.8, so treat this one as worth double-checking live.
Scales the flat resource cost of an upgrade attempt before the exponential multiplier applies. Default 1.0, unscaled — lower it for a cheaper station, raise it to make reforging a real resource sink.
Controls how steeply resource cost climbs on repeated upgrade attempts on the same item. Default 1.0, the mod's native curve — push it higher to punish spamming the station on one item.
Floor on how much a stat can rise per successful upgrade. Table lists 1000 as the default, though a changelog entry says a later build bumped it to 2000 — worth confirming rather than assuming either number.
Ceiling on how much a stat can rise per successful upgrade. Default 5000 — the top end of the roll between this and the minimum above.
Player XP earned per Upgrade Station operation. Default 1.0 — this station's own copy of the setting; the Salvage, Blueprint, and Augment stations each track XP separately with their own multiplier.
Salvage Station
[SalvageStation]
Breaks crafted items back down into a share of their resources. Four settings: the kill switch, the blacklist, the refund rate, and XP.
Switches the Salvage Station off entirely. Default false, active by default — the other three stations keep running if you disable just this one.
Comma-separated PrimalItem classes the Salvage Station won't break down. Ships with a placeholder sample value — swap in real class names for an actual blacklist.
Share of an item's crafting cost handed back on salvage. Default 0.25 — a quarter of the resources back. Push it to 1.0 for a full refund, or lower for a real recycling tax.
Player XP earned per Salvage Station operation. Default 1.0 — tracked separately from the Upgrade, Blueprint, and Augment stations' own XP settings.
Blueprint Station
[BlueprintStation]
Turns a crafted item into a reusable blueprint. Seven settings: skill-bonus handling on the resulting blueprint, the kill switch, blacklist, refund rate on the raw materials consumed, and XP.
Blocks items carrying a crafting-skill quality bonus from being blueprinted at all. Default false, so skill-bonus items can still go through the station.
Caps how much of an item's skill-bonus percentage carries over into the resulting blueprint. Default -1.0, read as unlimited — the full bonus transfers. Set a real percentage to trim it.
Normally the source item is consumed when you blueprint it. Default false, so it's consumed — set true to let players keep the original item after blueprinting it.
Switches the whole Blueprint Station off. Default false — active out of the box, independent of the Upgrade, Salvage, and Augment stations' own on/off switches.
Comma-separated PrimalItem classes the Blueprint Station won't accept. Ships with a placeholder sample — replace with the classes you actually want blocked.
Share of the raw materials refunded when blueprinting consumes an item. Default 0.1 — a 10% partial refund, noticeably stingier than the Salvage Station's default.
Player XP earned per Blueprint Station operation. Default 1.0, tracked independently of the other three stations' XP settings.
Augment Station
[AugmentStation]
Raises the stat ceilings armor and tools can reach — armor rating, damage, durability, and the insulation stats — plus engram visibility, the kill switch, blacklist, stat-roll range, and XP. The biggest of the four sections at twelve settings.
Switches the whole Augment Station off. Default false — active by default, and separate from the other three stations' own Disabled switches.
Comma-separated PrimalItem classes the Augment Station won't process. Ships with a placeholder sample — swap it for real class names to actually restrict anything.
Hides the station's engrams from the in-game Engrams list. Default false, so they show up normally — set true if you'd rather players find augmenting some other way (unlocked by default, admin-granted, etc).
Cap on how much armor rating a single augment quality index can add. Default 10923 — a specific, oddly precise ceiling straight from the mod's own numbers, not a round figure someone picked.
Cap on how much weapon damage a single augment quality index can add. Default 10923, matching the same ceiling used across the other Max*PerIndex stats.
Cap on how much durability a single augment quality index can add. Default 10923.
Cap on how much tool efficiency a single augment quality index can add. Default 10923.
Cap on heat insulation a single augment quality index can add. Default 10923 — note the ASA key is the shortened 'MaxHyperInsulationPerIndex', not the longer ASE-era spelling.
Cap on cold insulation a single augment quality index can add. Default 10923 — again the shortened ASA spelling, not the ASE-era name.
Floor on how much a stat can rise per successful augment. Table default is 500, though a changelog entry claims a patch moved it to 1000 — the two public sources don't agree, so check your server's actual behavior.
Ceiling on how much a stat can rise per successful augment. Table default is 1000, though the changelog claims a later bump to 2000 — another spot where the mod's own docs disagree with each other.
Player XP earned per Augment Station operation. Default 1.0, tracked independently of the Upgrade, Salvage, and Blueprint stations.
Advanced / Raw Config Overrides
An escape hatch for any line under any of the four sections this form doesn't have a field for yet. One Section:Key=Value per line (e.g. UpgradeStation:SomeNewKey=1) — appended verbatim under the named section. Pasted lines are not read back into the form on import.
About the Upgrade Station config generator
Upgrade Station bundles four crafting-adjacent stations into one mod for ARK: Survival Ascended: the Upgrade Station reforges an item's quality and stats, the Salvage Station breaks items back into resources, the Blueprint Station turns a crafted item into a reusable blueprint, and the Augment Station raises the stat ceilings armor and tools can reach. Around 6 million downloads and roughly 150 searches a month on CurseForge, and until this page, no generator existed for it anywhere.
The settings above come from the mod author's own ASA wiki at linode.ghazlawl.com, cross-checked against the CurseForge page. Important: Upgrade Station is still mid-port from ARK: Survival Evolved to Ascended (build ~v0.1n at the time of writing) — key names differ from the ASE original, and the author's own changelog disagrees with the settings table on four defaults (marked ⚠ below). More settings, including the ASE-era Fortune system, may reappear as the port continues; re-check this page whenever the mod updates.
Where do these settings go?
Same rule as every other ARK mod: place these at the bottom of your server's GameUserSettings.ini. Each station gets its own header — [UpgradeStation], [SalvageStation], [BlueprintStation], [AugmentStation] — and none of them will already be in the file. You only need the sections and keys you actually changed, which is exactly what this generator outputs.
\ShooterGame\Saved\Config\WindowsServer\GameUserSettings.ini(Windows servers)/ShooterGame/Saved/Config/LinuxServer/GameUserSettings.ini(Linux servers)- Nitrado, GPortal, and most managed hosts: control panel → "Configuration Files" or "Expert Settings"
Why do some setting names repeat?
Because each of the four stations is configured independently, even when they share a key name. Disabled, DisallowedClassNames, and XPMultiplier all appear under all four section headers; StatIncreaseMin/StatIncreaseMax appear under two; ResourcesReturnedMultiplier appears under two. Setting Disabled=True under [SalvageStation] turns off salvaging only — it has zero effect on the Upgrade, Blueprint, or Augment stations, each of which reads its own separate copy of that same key name under its own header. This generator keeps every station's copy of a shared key name fully independent — changing one never touches another.
Do I have to configure anything?
No — the mod runs fine untouched: all four stations active, standard resource costs, a quarter refund on salvage, a 10% refund on blueprinting. The config exists for servers that want a station turned off, a class blacklist enforced, or the economy retuned. If you just want the complete default block for all four sections without touching a field, use the Copy all (defaults) button in the output panel.
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