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Super Spyglass Plus Server Settings Explained

Super Spyglass Plus turns ARK's stock spyglass into a full scanner, and all 20 admin settings live in a single [SuperSpyglassPlus] block you add to GameUserSettings.ini. Here's each one in plain English with its default: the vision and HUD modes, what the glass reads off creatures, structures, drops and eggs, the buff and taming hints, and the PvP levers that decide how much a hostile tribe can be scouted through the lens.

Keys & defaults checked against the current GamesOMG generator · last verified June 2026
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Don't want to hand-edit config files?
This page explains what each setting does. To build the block itself, the Super Spyglass Plus config generator turns all 20 settings into toggles and fields, outputs only what you changed, header included. One honesty note carried on both pages: four keys — UseESPOutline, UseESPOutlineFill, DisableStatCompare, and DisableGeneTraitInfo — are documented by name and default only, with no firsthand per-key description anywhere, so they carry a ⚠ verify badge and their exact behavior is worth confirming on your own server.
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Vision & HUD Modes

The alternate lenses the glass can cycle through — night vision, a predator heat view, the outline highlight, and the ESP variants that trace targets through terrain. Every switch here defaults to keeping the mode available, so these are the levers for taking sight options away rather than granting them, with one range value capping how far the highlight reaches.

SettingWhat it doesDefaultRecommended
DisableNightVisionWhen set to true this strips out the after-dark viewing mode; kept at its default it stays selectable, so admins who want to deny low-light scouting are the ones who enable it.false
DisablePredatorVisionEnabling this removes the heat-signature style sight; by default the predator lens remains one of the cycle options, and you only switch it on to pull that advantage from players.false
DisableOutlineModeFlipping this to true shuts down the silhouette-tracing view entirely; left at default the highlight remains usable, so it's an admin lever for servers that consider outlined targets too revealing.false
UseESPOutlineSetting this true is understood to let the highlight punch through geometry so targets show behind cover; the default keeps the outline surface-only. Behavior inferred from the key name — arkcodes lists no per-key description, so verify against the mod's in-game config screen. ⚠ under-documented — verify on your own server.false
UseESPOutlineFillWhen enabled this is expected to paint the whole silhouette rather than a border; by default only the edge is drawn. A visual-style choice inferred from the key name and not spelled out in any firsthand doc. ⚠ under-documented — verify on your own server.false
OutlineRangeThis integer caps the distance the highlight will tag targets, expressed in Unreal units and set to 15000 out of the box. Drop the number to tighten scouting range or push it up to extend how far the glass paints creatures.15000
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Creature Stat Readouts

How much a scoped creature gives up. This group decides whether wild dinos read as open books or blank slates, and whether the breeding-side extras — the side-by-side comparison and the genetic-trait line — stay on the panel. Two of the four here sit on thin firsthand documentation and carry a verify badge.

SettingWhat it doesDefaultRecommended
OnlyShowStatsForTamesWith this active the detailed stat panel only appears for domesticated creatures while wild ones stay unread; the default shows stats on both. Admins wanting wild dinos to remain guesswork are the ones who turn it on.false
DontShowAnyStatsOnWildDinoEnabling this suppresses the entire stat block for untamed creatures — a stricter cut than the tames-only option — whereas the default lets wild readouts through. Use it when wild dinos should give up no numbers at all.false
DisableStatCompareTurning this true is expected to drop the comparison view breeders lean on to weigh stat lines; by default the compare panel stays available. arkcodes gives no per-key text, so exact scope is inferred from the name — confirm in the mod's config screen. ⚠ under-documented — verify on your own server.false
DisableGeneTraitInfoSet this true to keep the mutation/trait details off the readout; left at default those genetic markers display. Key and default are confirmed, but arkcodes lists no per-key description, so the precise behavior is name-derived — verify in-game. ⚠ under-documented — verify on your own server.false
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World & Object Info

What the glass pulls off the world rather than off a creature: supply-drop contents, the loot inside bags and death caches, structure ownership and health, and egg parentage. Each defaults to revealing the information, so flipping one is how you decide a category of intel has to be earned on foot instead of read through the lens.

SettingWhat it doesDefaultRecommended
DisableSupplyDropInfoEnabling this hides what a beacon holds when scoped; by default the drop's contents preview through the lens. Turn it on so players have to physically open a drop to learn its haul.false
DisableItembagInfoWith this true the loot inside dropped bags and death caches stays concealed from the scope; the default reveals it. Admins who find bag-peeking too generous are the ones who disable the readout.false
DisableStructureInfoTurning this on strips the panel that reports a building's owner and condition; by default those structure details show. It's a common PvP lever to stop enemy bases being read from a distance.false
DisableEggInfoEnabling this hides the egg panel that surfaces parentage and hatch details; the default keeps that data visible. Breeding-focused servers generally leave it off so incubation choices stay informed.false
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Buffs & Taming

The two readouts tied to status and taming — a target's active buff and debuff list, and the preferred-food hint for wild creatures. Both show by default; hiding them either trims HUD clutter or nudges the server toward an old-school grind where players look taming food up themselves.

SettingWhat it doesDefaultRecommended
DisableBuffInfoSet this true to keep the target's active effects off the display; by default the buff and debuff list is shown. Enable it to declutter the HUD or to stop opponents reading a creature's current status.false
DisableTameFoodInfoWhen enabled this hides the note telling you what a wild creature tames best on; the default surfaces that food hint. Servers chasing an old-school grind, where players research taming food themselves, are the ones that turn it on.false
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HUD Extras & Restrictions

The cosmetic bits and the PvP guardrails in one place: the GPS coordinate line, the aiming crosshair, and the two settings that govern how much a hostile tribe's creatures and bases reveal — from a full block down to a health-bar-only compromise. This is where a PvP server does most of its anti-scouting tuning.

SettingWhat it doesDefaultRecommended
DisableGPSSetting this true removes the location coordinates the scope otherwise reports; by default the GPS line is present. Admins who don't want free positional data handed to players disable it.false
DisableCrosshairEnabling this hides the reticle shown while looking through the glass; the default draws it. It's a cosmetic preference — flip it on only if you prefer an uncluttered sightline.false
DisableTheSpyglassOnEnemyTribesTurned on, this denies any readout when the target belongs to a hostile tribe; the default lets the glass read enemies. It's the heaviest anti-scouting option, cutting rival intel off completely on PvP servers.false
OnlyHPonEnemyTribeDinosWith this active a hostile tribe's creatures reveal only their health and none of the other numbers; by default full stats show. It's the middle-ground PvP choice between reading everything and the total enemy-tribe block.false

Super Spyglass Plus Server Settings FAQ

Where do these settings go?
At the end of your server's GameUserSettings.ini — and here's the part that trips people up: there is no [SuperSpyglassPlus] section in the file until you add one. Mod sections never ship in the stock file, so don't scroll around looking for it. Add the [SuperSpyglassPlus] header line, put your changed settings under it, save, restart. Settings you don't include keep the mod's defaults.
Why do four settings carry a ⚠ verify badge?
Because the public documentation for UseESPOutline, UseESPOutlineFill, DisableStatCompare, and DisableGeneTraitInfo is name-and-default only — arkcodes lists no per-key description for any of them, and CurseForge's config table doesn't elaborate. The key names and their false defaults are confirmed on both sources; what each one does exactly is inferred from the name. Rather than dress a guess as fact, we badge them and tell you to confirm the behavior on your own server.
What's the difference between "stats on tames only" and "no stats on wild dinos"?
OnlyShowStatsForTames limits the full stat panel to your own tames while still letting wild readouts through in a lighter form; DontShowAnyStatsOnWildDino is the harder line — it suppresses the entire stat block on wild creatures. If you want wild dinos to reveal nothing at all, the second one is the switch.
How do I stop enemy tribes being scouted through the glass on PvP?
Two levers, escalating. OnlyHPonEnemyTribeDinos leaks a hostile tribe's creature health and nothing else — a soft limit. DisableTheSpyglassOnEnemyTribes is the hammer: it blocks the glass from reading enemy-tribe creatures and structures entirely, cutting off rival intel completely. Pair either with DisableStructureInfo if you don't want bases read from range.