Svartalfheim is Nekatus's dwarven / Norse ARK: Survival Ascended mod map — a no-fly, cave-heavy world with a Jörmungandr world-serpent circling it, a custom Mithril gear economy, and dwarven castles full of hostile NPCs. Here's the honest layout: what's where, what's custom, and what to confirm in-game.
1.0 everywhere — track it by update date, not version number.Three Svartalfheim builds exist and they're not the same — a lot of what's below is version-specific.
| What | Details & rough location | Confidence |
|---|---|---|
| Premium [PC & Crossplay] | The actively-developed paid ASA build — has the custom Creatures pack, the Dinopithecus boss, and all future content.📍 CurseForgeUpdated ~Apr 2026. | ✓ verified |
| Free Testversion [PC] / [Crossplay & Console] | Free ASA builds that lag behind. The PC listing's own notes say custom dinos, flyers, Giganotosaurus and Titanosaurus are not planned for it.📍 CurseForge~60% complete per its own description. | ✓ verified |
| Steam Workshop version | The original ARK: Survival Evolved map — different engine and content. Don't assume parity with the ASA builds.📍 Steam Workshop | ✓ verified |
Generic biomes — Svartalfheim does not use named Norse sub-realms (that's Fjordur, a different Nekatus map). Placement is rough; the interactive map has exact boundaries.
| What | Details & rough location | Confidence |
|---|---|---|
| Grasslands / green lowlands | Beginner-friendly: Parasaur, Trike, Stego, Bronto, Raptor. A separate 'easy' grassland holds tame herbivores (Moschops, Ovis) and the custom Mega Styracosaurus.📍 Central / lower map | ~ approx |
| Jungle | Mid-difficulty: Dilo, Raptor, Carno, Therizino, Megalosaurus, Sarco near water.📍 Forested mid-map | ~ approx |
| Redwoods | Paraceratherium, Megatherium, Dire Bear, Gigantopithecus, Thylacoleo, Terror Birds.📍 Mid-map redwood band | ~ approx |
| Snow & mountains | Cold, high-difficulty: Direwolf, Mammoth, Sabertooth, Yutyrannus, Woolly Rhino, Daeodon, Ankylosaurus.📍 Northern / high-elevationFar upper-north was 'under construction' in earlier builds — may be finished now. | ~ approx |
| Ocean & 'Dark Water' | Megalodon, Manta, Basilosaurus near shore; deep 'Dark Water' pockets hold Mosasaurus, Plesiosaur and Tusoteuthis (incl. an Alpha).📍 Map-edge ocean + deep pockets | ~ approx |
| Aberrant underground | Aberration-flavoured zones (Aberrant Otter, bio-luminescent spawns, Rock Drakes per patch notes) plus some Genesis-style pockets.📍 Cave network / undergroundOn-map placement not published. | ⚠ unverified |
Metal is everywhere; the headline is the custom Mithril economy. Node counts are from the current interactive map — exact pins live there.
| What | Details & rough location | Confidence |
|---|---|---|
| Metal | Extremely abundant (~5,400+ nodes) plus a dedicated metal cave — easily the map's most plentiful resource.📍 Map-wide; metal-cave cluster in one corner | ✓ verified |
| Crystal | ~1,700+ surface nodes plus crystal caves.📍 Map-wide | ✓ verified |
| Obsidian / Oil / Sulfur | Obsidian ~410 (rocky highlands); Oil ~169 (surface rocks + a few underwater veins); Sulfur scarce and clustered in a hot corner.📍 By terrainOne underwater oil vein is flagged with a meshing bug; sulfur counts vary 9–41 between builds. | ~ approx |
| Element Ore / Shards | ~41 Element Ore nodes (a no-boss element path) plus an element-shard cave cluster.📍 Ore scattered; shards in a cave cluster | ~ approx |
| Pearls | Silica Pearls ~118; Black Pearls ~32, mostly in a dedicated black-pearl cave.📍 Water + the resource-cave corner | ~ approx |
| Mithril (CUSTOM) | The signature custom ore (~36 nodes). Refined at a Dwarven Forge into Mithril Ingot/Alloy for dwarven-tier gear.📍 Caves + cliff / plateau facesNode count from the interactive map; 'caves + cliffs' is a single community source. | ~ approx |
| Pure Gold / Energy Crystal / Obsidian Flux (CUSTOM) | Other custom materials — Pure Gold (currency), Energy Crystal (powers the Dwarven Forge), Obsidian Flux (refined output).📍 Not publicly documentedFunction is confirmed; node placement isn't — check in-game or the mod Discord. | ⚠ unverified |
| Rare Flowers / Mushrooms | Rare Flowers ~67, Rare Mushrooms ~99, common Mushrooms 1,200+ (very plentiful, fits the cave/forest theme).📍 Caves, swamp, redwoods | ✓ verified |
Heads up: the public spawn data is stale — it's missing Rock Drakes and every custom creature that patch notes prove exist. Treat creature spots as approximate.
| What | Details & rough location | Confidence |
|---|---|---|
| Dwarven Warrior (CUSTOM enemy) | Hostile NPC dwarves — the map's signature enemy, including a Mounted Berserk variant. Killing them or the boss can drop Dwarven Armor (needs the 'Dwarven Builders' mod to craft).📍 Dwarven castles & settlementsA May-2026 patch increased their spawns inside castles. | ✓ verified |
| S-Creatures (CUSTOM) | Glowing 'S' variants — S-Trike, S-Magmasaurus, S-Maewing, S-Ankylosaurus — from the companion Creatures mod.📍 Across the map by typeMostly Premium-side; per-creature spots not documented. | ~ approx |
| Mega alphas (CUSTOM) | Beefed-up 'Mega' variants with better loot, e.g. Mega Styracosaurus in the easy grassland.📍 Across difficulty zonesThe Mega/Berserk Brachiosaurus was REMOVED in a May-2026 patch. | ~ approx |
| Rock Drake | Confirmed by patch notes (spawns were tuned down), and it glides — so it fits the no-fly design.📍 Aberrant underground / nestExact nest spot not in public data — unverified. | ⚠ unverified |
| Yutyrannus / Andrewsarchus / Deinonychus | Yuty rules the cold zones; Andrewsarchus and Deinonychus both have dedicated spawns.📍 Snow/mountain (Yuty); cliff nests (Deinonychus) | ~ approx |
| Giganotosaurus | Version-dependent — listed on ASA aggregator maps, but the free Testversion explicitly excludes it.📍 High-difficulty interior, if presentConfirm for your specific build. | ⚠ unverified |
| What | Details & rough location | Confidence |
|---|---|---|
| Dinopithecus King | Custom boss added ~May 2026 (the Lost Island Dinopithecus reused here). Drops Dwarven Armor — craftable only with the 'Dwarven Builders' mod. Summoned via the standard tribute terminal.📍 Arena + tribute requirements not publicly documentedBoss exists (patch notes); how/where to summon on this map is unverified. | ~ approx |
| Island artifacts & bosses (free build) | The free Testversion advertises all 10 Island artifacts and artifact caves, implying Island-style boss tributes may be wired up.📍 Artifact caves across the mapInferred from the listing — confirm which bosses are actually summonable. | ⚠ unverified |
| What | Details & rough location | Confidence |
|---|---|---|
| Terminals (~11) | Around 11 terminals cover the inventory-upload and boss-summon role.📍 Distributed; pins on the interactive map | ~ approx |
| Cross-ARK transfer | Supported — but any flyer you bring in becomes unmountable (see the no-fly rule). Bring ground mounts and gliders.📍 Terminals / obelisks | ✓ verified |
| Dwarven Forge (CUSTOM station) | The key custom structure — processes Mithril + Energy Crystal into dwarven materials. Found inside settlements.📍 Dwarven settlements map-wideCommunity-reported forges near 67/48 and 60/59 (single source). | ~ approx |
A cave-heavy map — and with no flyers, you can't cheese them from above.
| What | Details & rough location | Confidence |
|---|---|---|
| Cave network | ~17 caves, 10 artifacts, 25 loot crates, 80 explorer notes. The high-value resource caves (metal / crystal / black-pearl / element-shard) cluster in one corner.📍 Throughout + a resource-cave corner | ✓ verified |
| Cryopods DISABLED in caves | Big gotcha — you can't deploy cryopodded dinos inside caves. Walk them in.📍 All cavesRaises cave-run difficulty considerably. | ✓ verified |
| Dwarven castles | Raidable PvE strongholds full of hostile dwarves — effectively dungeon-style loot encounters with forge access.📍 Several settlement POIs | ~ approx |
| What | Details & rough location | Confidence |
|---|---|---|
| Spawn in the grasslands | Safest start: tame herbivores, easy tames (Ovis/Moschops) and metal/crystal close by — metal is everywhere, so early metal tools are trivial.📍 Central / lower grasslandsAvoid snow/mountain and dark-water until geared. | ~ approx |
| Get a GROUND mount early (no flyers!) | Zero flyers — prioritise Raptor → Sabertooth/Carno, then Direwolf / Megaloceros / Equus for travel and Therizino / Megatherium for resources. A Maewing still glides.📍 — | ✓ verified |
| Don't bring flyers via transfer | Transferred flyers can't be mounted here — bring ground dinos and gliders instead.📍 — | ✓ verified |
| What | Details & rough location | Confidence |
|---|---|---|
| No-fly map (hard rule) | Flyers don't spawn and can't be enabled or mounted — even transferred ones. Gliders (Maewing, Rock Drake) still work. It's intentional, to keep travel and danger meaningful.📍 Whole map | ✓ verified |
| Companion mods | Full experience expects the Svartalfheim Creatures mod (S-Dinos / Mega alphas) and 'Dwarven Builders' (needed to craft Dwarven Armor and dwarven structures).📍 — | ✓ verified |
| Tek armor disabled | A community vote reportedly disabled Tek armor on the map.📍 Whole mapSingle source — may have been reverted; verify in your build. | ~ approx |
| Paid vs free | The actively-updated build (Premium) is a paid mod; free Testversions lag and exclude some content.📍 — | ✓ verified |
Mod maps move things between updates and a lot of the detail isn't published anywhere authoritative. We flagged the uncertain stuff inline above (look for the ~ approx / ⚠ unverified badges); here's the short list worth confirming in-game or on the live interactive map: