Every familiar documented so far — all 24, two days into Early Access — with its element, where it spawns, and which workstation it runs, as a tick-off bonding checklist. Tap one when you've bonded it and it drops to the bottom, saved in your browser. Below the list: how bonding actually works, the incense math, and the Celestial/Shift variant chase.
Witchspire doesn't do throwable balls. You defeat the creature first — most spirits fly off skyward when killed, but sometimes one lingers as a floating orb. Walk over and hold F: bond made, familiar collected. If the spirit disperses, that attempt is gone — go find another spawn.
Character creation offers one of four. Pick on vibes — wild bonding starts within the hour, and at least one starter (Fien) spawns in the wild later anyway.
The Crystal starter — your only Crystal coverage until Shardling in the Shard Caverns, if early element spread matters to you.
The Nox starter. Skipped it? Wild Fien spawn at night in Timberline Basin, and Specra covers Nox later too.
The Lux starter. Lux is the easiest element to backfill — Chirili, Charling, Loija and Treetop all carry it.
The Ethereal starter, officially revealed by Envar as an area-control specialist. Ethereal coverage is the rarest in the documented roster — if you want it early, Quol is the way.
Ordered roughly in the sequence you'll reach them — starter pick, then the early islands, then Timberline Basin, then Shuddersands. Tap a row when you've bonded one. Where sources are thin or disagree, the row says so — that's the deal here: real data, flagged honestly.
| Familiar | Element | Where to find it | Workstation & notes |
|---|---|---|---|
| Bril | Crystal | Starter choice (no wild spawn documented yet) | — |
| Fien | Nox | Starter choice; wild in Timberline Basin, at night | The only starter with a documented wild spawn |
| Locto | Lux | Starter choice (no wild spawn documented yet) | — |
| Quol | Ethereal | Starter choice (no wild spawn documented yet) | Officially revealed by Envar — area control kit |
| Rockling | Nature | Very common in the starter area (Vyr's Landing); Rockling Breeding Village | Officially revealed by Envar · the classic first bond and an easy farm |
| Taileaf | Nature | Left of the starting area; Mira Isles; also reported at the Valas River | Early Spirit Dust farm |
| Chirili | Lux | Chirili Crater — it's named after the place | Station: Furnace · early Spirit Dust farm |
| Charling | Lux | Chirili Crater; also north of the Flight Pillar in Mira Isles | Station: Cooker |
| Loija | Lux | North of the Flight Pillar, Mira Isles | — |
| Lamloof | Nature | South of the Flight Pillar, Mira Isles; also reported at the Trampling Grounds | Station: Spinner — the Spinner won't run without a compatible familiar |
| Granloof | Nature | South of the Flight Pillar, Mira Isles (same area as Lamloof); also reported at the Trampling Grounds | Station: Windmill |
| Treetop | Lux | Second Root, Mira Isles; also the Savannah in Shuddersands | Station: Forester's Hut |
| Pheomina | Nature | Outside the Witchspire Tower — night only | Bring a torch and patience |
| Etherit | not yet documented | First island (it was bondable in the demo, which covered Vyr's Landing) | Officially listed by Envar · green variant reported by players |
| Specra | Nox (single source) | Beaches | Officially listed by Envar · drops Carapace — efficient farm |
| Lety | sources disagree — Nature or Nox | Timberline Basin, outside the Al'uunian Tower | Station: Sawmill · we'll pin the element down in-game |
| Detrox | Astral | Timberline Basin, near the Al'uunian Ruins | Station: Miner's Cabin |
| Xilvant | Nox | Pretty common in Timberline Basin | Station: Witchcraft Circle |
| Bompus | Astral | Timberline Basin beaches | Station: Miner's Cabin |
| Shardling | Crystal | Shard Caverns, beneath Timberline Basin | Station: Spinner · mine ore while you farm it — the caverns pay twice |
| Shudder | Nox | Glimmering Dunes, Shuddersands; also reported in the Shard Caverns | Station: Witchcraft Circle · one source lists it dual Nox/Crystal — unconfirmed |
| Cindle | Lux (single source) | The Savannah, Shuddersands | Station: Stove |
| Traxio | not yet documented | Shuddersands (desert) (single source) | Station: Furnace · thinnest sourcing on the list — verifying |
| Gwaraofeerinax | Astral (single source) | Late-game regions — exact spawn not yet documented | Station: Cauldron · rare; also the roster's best Scrabble hand |
Beyond the base roster: familiars come in four rarity tiers (Common, Rare, Epic, Legendary) — higher tiers resist bonding harder and carry better passives. Then there are the variant hunts: Celestial familiars are starry blue recolors with different passive skills (players have documented a health-regen Celestial), and Shift ("shifty") familiars are alternate color patterns — bonding one earns an achievement. Players are also finding named, oversized Legendary versions of common familiars, like Peb, a larger-than-average Rockling. So checking all 24 boxes above is the start, not the end.
Building the collection? These scratch the same itch.