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Below Zero Door Codes

Straight answer: Below Zero barely uses keypad codes at all. Unlike the original Subnautica's fixed Aurora codes, the four codes everyone lists are cut Early-Access leftovers — only one (2247) is still spoken in the finished game. Here's what each was, and why the rest don't open anything.

Verified vs. the official Subnautica wiki (Cut Content) + final-release player reports · June 2026
The one code that matters
Marguerit's base: 2247 — spoken to you over comms as you approach in a Seatruck.
The other codes you'll see online (4242, 6295, 1679) are cut/obsolete — they're Early-Access leftovers and don't open anything in the final game. Full breakdown ↓
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Every Code People Search — and What It Actually Does

All four are fixed (none are randomized per save) — but only 2247 is something you'll genuinely use. The rest are documented on the wiki's Cut Content page as removed before launch.

CodeOpensLocationStatus
2247Marguerit Maida's base doorMarguerit's base, Lilypad Islands area✅ still works — Marguerit speaks it over comms as you approach in a Seatruck. Keypad quirk: the middle row is reversed (1-2-3 / 6-5-4 / 7-8-9).
4242An alien facility forcefieldArchitect/Precursor site (early game)⚠ Cut — an Early-Access placeholder (a "42" joke). There's nothing behind it; the final game handles it via Al-An, not a code.
6295Engine-room admin officeA crashed-ship wreck⚠ Cut/obsolete — the door now opens through story progression, not a keypad.
1679Research Base Omega doorOmega Lab⚠ Cut/obsolete — access is story-gated in the finished game (forcefield handled by Al-An).
Why most guides are wrong here: a lot of lists still present 4242 / 6295 / 1679 as working door codes. They were real in Early Access, but Below Zero's 1.0 release replaced those code-locked doors with story gates and alien forcefields that Al-An deactivates for you. Entering them now does nothing useful — 2247 is the only one you'll actually use.
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Places That Have No Code (So Stop Looking)

Below Zero Codes FAQ

What's the code for Marguerit's base?
2247 — she speaks it over comms as you approach in a Seatruck. The keypad's middle row is reversed (1-2-3 / 6-5-4 / 7-8-9), so watch where you press.
Does Below Zero have door codes like the original?
No. The original has permanent fixed Aurora codes; Below Zero replaced code-locked doors with story gates and alien forcefields Al-An deactivates. The "codes" you'll see listed are cut Early-Access leftovers.
What does 4242 do?
Nothing useful — it was an Early-Access placeholder on an alien forcefield. There's nothing behind it in the finished game.

More Subnautica guides

Door sorted — here's the rest of the toolkit.