Straight answer: Below Zero barely uses keypad codes at all. Unlike the original Subnautica's fixed Aurora codes, the four codes everyone lists are cut Early-Access leftovers. Only one (2247) is still spoken in the finished game. Here's what each was, and why the rest don't open anything.
All four are fixed (none are randomized per save), but only 2247 is something you'll genuinely use. The rest are documented on the wiki's Cut Content page as removed before launch.
| Code | Opens | Location | Status |
|---|---|---|---|
| 2247 | Marguerit Maida's base door | Marguerit's base, Lilypad Islands area | ✅ still works — Marguerit speaks it over comms as you approach in a Seatruck. Keypad quirk: the middle row is reversed (1-2-3 / 6-5-4 / 7-8-9). |
| 4242 | An alien facility forcefield | Architect/Precursor site (early game) | ⚠ Cut — an Early-Access placeholder (a "42" joke). There's nothing behind it; the final game handles it via Al-An, not a code. |
| 6295 | Engine-room admin office | A crashed-ship wreck | ⚠ Cut/obsolete — the door now opens through story progression, not a keypad. |
| 1679 | Research Base Omega door | Omega Lab | ⚠ Cut/obsolete — access is story-gated in the finished game (forcefield handled by Al-An). |
Door sorted, here's the rest of the toolkit.