Straight answer: Below Zero barely uses keypad codes at all. Unlike the original Subnautica's fixed Aurora codes, the four codes everyone lists are cut Early-Access leftovers — only one (2247) is still spoken in the finished game. Here's what each was, and why the rest don't open anything.
All four are fixed (none are randomized per save) — but only 2247 is something you'll genuinely use. The rest are documented on the wiki's Cut Content page as removed before launch.
| Code | Opens | Location | Status |
|---|---|---|---|
| 2247 | Marguerit Maida's base door | Marguerit's base, Lilypad Islands area | ✅ still works — Marguerit speaks it over comms as you approach in a Seatruck. Keypad quirk: the middle row is reversed (1-2-3 / 6-5-4 / 7-8-9). |
| 4242 | An alien facility forcefield | Architect/Precursor site (early game) | ⚠ Cut — an Early-Access placeholder (a "42" joke). There's nothing behind it; the final game handles it via Al-An, not a code. |
| 6295 | Engine-room admin office | A crashed-ship wreck | ⚠ Cut/obsolete — the door now opens through story progression, not a keypad. |
| 1679 | Research Base Omega door | Omega Lab | ⚠ Cut/obsolete — access is story-gated in the finished game (forcefield handled by Al-An). |
Door sorted — here's the rest of the toolkit.