The Aurora's locked doors hide upgrades, story, and a Cyclops engine component, and the keypad codes are fixed in every game, so you don't have to hunt the PDAs first. Here are all four working codes, what each opens, where the in-game clues are, and the one code that does nothing.
| Code | Opens | What's inside | Clue (PDA) |
|---|---|---|---|
| 1454 | Cargo Bay | Three supply crates — can include a Cyclops Engine component | "Notes to self" data download, in the Administration office |
| 1869 | Cabin No. 1 | Living quarters — Blue Cap, arcade toy, décor | "Sweet Offer" data download |
| 6483 | Lab Access | Two doors — sample flasks, Microscope, Sample Analyzer, supply crates | "Lab Access" data download, near the Prawn Suit Bay |
| 2679 | Captain's Quarters | Aurora Miniature + Aurora poster décor | Delivered by radio message in the main story (not a found PDA) |
Stripped the Aurora? Here's the rest of the crater.