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Palworld Server Settings Explained

All 108 settings in PalWorldSettings.ini — the rates everyone tunes, the death penalty, PvP, base/guild limits, and the obscure keys nobody else documents — explained in plain English with a sensible recommended value and the exact key. Palworld keeps it all on one line; this page makes sense of it.

All 108 keys, defaults & ranges checked against a live v0.7.3 dedicated server · last verified June 2026
Palworld 1.0 lands July 10, 2026 — this page gets a full re-check the week it drops.
🛡️ Same crew, two sites: AcidNodes is our hosting arm — Palworld servers with 12 GB guaranteed RAM and every setting on this page as a labeled field in the panel. No slot pricing, no oversell.
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Don't want to hand-edit one giant line?
This page explains what each setting does. To actually build your config, the Palworld settings generator turns every setting below into sliders and toggles and hands you a ready-to-paste PalWorldSettings.ini — correct key names, correct formatting, no typos. (Palworld writes everything as a single OptionSettings=(...) line, which is painful to edit by hand.) No server yet? The dedicated server setup guide takes you from SteamCMD to friends-joined, free.
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Server Identity & Access

Who can find and join your server, and how you administer it. Set a strong AdminPassword before enabling RCON or the REST API — both need it, and anyone with it can wipe the server. It also picks up a few housekeeping keys — log format, chat rate limiting, and two co-op leftovers the dedicated server ignores.

SettingWhat it doesDefaultRecommended
ServerNameThe name shown in the in-game server browser. Keep special characters out — they break some host panels.Default Palworld Serveryour name
ServerDescriptionShort blurb under the name — rates, rules, Discord.(blank)
ServerPasswordJoin password. Leave blank for an open public server. This is the player password — not the admin one.(blank)blank
AdminPasswordRequired for admin commands and RCON/REST. Use a long random string.(blank)long random
ServerPlayerMaxNumMax simultaneous players. Hard cap is 32, and the server gets heavy near it.328–16
PublicPortThe port advertised to the public list. Does not change the port the server binds to (that's a launch arg).82118211
RCONEnabledRemote console for admin panels and Discord bots. Needs AdminPassword.FalseOff
RCONPortTCP port for RCON. Only relevant if RCON is on.2557525575
RESTAPIEnabledHTTP admin API — a modern alternative to RCON. Needs AdminPassword.FalseOff
RESTAPIPortTCP port for the REST API.82128212
CrossplayPlatformsWhich platforms may connect (Steam, Xbox, PS5, Mac). All = full crossplay; untick to exclude. Keep at least one.allall
PublicIPManually advertise a specific public IP. Only multi-homed setups need it — your host already sets networking correctly, so leave it blank.(blank)(blank)
RegionFree-text region label shown in the community server browser. Purely cosmetic.(blank)
bUseAuthRequires clients to authenticate through Steam. Off is for LAN testing only — leave it on.TrueOn
BanListURLThe URL your server polls for banned IDs. Defaults to Pocketpair's official global ban list; point it at your own list to control bans yourself.https://b.palworldgame.com/api/banlist.txtDefault
bAllowClientModWhether clients running mods may join your server.True
bIsMultiplayCo-op session flag that ships in the file; dedicated servers ignore it. Leave it alone.FalseOff
CoopPlayerMaxNumPlayer cap for co-op (invite) sessions. Dedicated servers use ServerPlayerMaxNum — this key ships in the file anyway, so leave it.44
LogFormatTypeServer log output format. Json suits log shippers and parsers; Text is for humans.TextText
ChatPostLimitPerMinuteMax chat messages a player can send per minute. Simple anti-spam.3030
bShowPlayerListAllows the in-game player list to be displayed.False
bIsShowJoinLeftMessageAnnounces player joins and leaves in chat.True
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World Rates & Timers

The multipliers everyone tunes first. 1.0 is vanilla. Capture, XP, gathering and egg-hatch time are the big ones for feel; the rest are situational or anti-lag. A few of these aren't rates at all — poop production, blocked technologies, the difficulty preset, the map spawn picker — but they shape how the world behaves the same way, so they live here.

SettingWhat it doesDefaultRecommended
PalCaptureRateHow easily Pals are caught — fewer wasted spheres. The most-changed setting on most servers.1.02
ExpRateHow fast players and Pals earn XP. Fast enough to feel good, slow enough that leveling matters.1.02–4
PalEggDefaultHatchingTimeReal-time hours to hatch an egg. Default 72 is brutal — drop it if breeding is a focus.721–2 (0 = instant)
CollectionDropRateYield from harvesting nodes (wood, stone, ore).1.02–3
WorkSpeedRateHow fast base Pals craft, build and haul.1.01.5–2
EnemyDropItemRateHow much loot defeated Pals/enemies drop.1.01–2
PalSpawnNumRateHow many wild Pals roam. Higher = more to catch/fight but more load.1.01.0
CollectionObjectHpRate"Health" of gatherable nodes — higher = more hits to deplete.1.01.0
CollectionObjectRespawnSpeedRateInverted — lower = nodes respawn faster. Drop it on busy servers.1.00.5
DayTimeSpeedRateLower = longer days. Most leave it alone.1.01.0
NightTimeSpeedRateHigher = shorter nights.1.01.0
DropItemMaxNumCap on items lying on the ground worldwide. Lower to fight lag.30003000
DropItemAliveMaxHoursHow long dropped items persist before despawning.11
SupplyDropSpanMinutes between supply drops. Widely reported ignored by the dedicated server (stays 180).180180
bActiveUNKOWhether Pals produce poop items at all.False
DropItemMaxNum_UNKOSeparate world cap for dropped Pal poop items. Yes, really — it keeps poop from eating the item budget.100100
EquipmentDurabilityDamageRateMultiplier on durability loss for weapons and armor. Lower means gear lasts longer.1.0
ItemCorruptionMultiplierMultiplier on world item decay (corruption). Sparsely documented by the game — test before relying on it.1.01.0
DenyTechnologyListComma-separated technology IDs players cannot unlock; empty leaves everything available. Good for themed or hardcore servers — exact list format unconfirmed, so sparsely documented and exact list format unconfirmed, so test on your server before relying on it.(blank)(blank)
DifficultyThe game's named preset. None lets the individual sliders define everything — which is what a custom config is doing anyway, so most servers leave it there.NoneNone
bIsStartLocationSelectByMapLets new players pick their starting location from the map (the newer spawn flow).TrueTrue
Two backwards/buggy ones: CollectionObjectRespawnSpeedRate runs in reverse — set it lower (e.g. 0.5) for faster respawns, not higher. And SupplyDropSpan is widely reported to do nothing on dedicated servers — drops stay on the ~180-minute timer regardless.
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World & Randomizer

Optional spawn shuffling. Leave off for a normal map; turn it on for a chaos run.

SettingWhat it doesDefaultRecommended
RandomizerTypeShuffles which Pals spawn where. None = normal. Region reshuffles within each zone (sane difficulty — the popular pick). All = full chaos.NoneNone
RandomizerSeedLocks the shuffle to a repeatable, shareable seed. Blank = fresh each world. Only matters when the randomizer is on.(blank)
bIsRandomizerPalLevelRandomOn = wild Pal levels go fully random. Off = levels follow each area's range. Only applies with the randomizer on.FalseOff
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Pal Combat & Behavior

How your Pals fight, tire, heal and eat. Lowering PalStomachDecreaceRate is a near-universal QoL tweak so your base team isn't constantly starving. Beyond the combat math, this section also covers Predator boss spawns and the global palbox transfer toggles — which Pals show up, and whether they can leave.

SettingWhat it doesDefaultRecommended
PalDamageRateAttackHow hard Pals (yours and wild) hit.1.01.0
PalDamageRateDefenseHow much damage Pals take; higher = they die faster. Lower to make your team tankier.1.01.0
PalStomachDecreaceRateHow fast Pals get hungry. Lower (0.3–0.5) so the base team isn't always starving.1.00.3–0.5
PalStaminaDecreaceRateHow fast Pals burn stamina; lower = they tire slower.1.01.0
PalAutoHPRegeneRateHow fast Pals heal out of combat; higher = less downtime.1.01.0
PalAutoHpRegeneRateInSleepHow fast Pals heal in the box; higher = full team faster between fights.1.01.0
EnablePredatorBossPalSpawns the roaming Predator boss Pals added in the Sakurajima update. Off = calmer overworld.True
bAllowGlobalPalboxExportLets players export Pals to the account-wide global palbox — i.e., transfer them out of this server.TrueOn
bAllowGlobalPalboxImportLets players import Pals from the global palbox into this server. Off keeps your world's economy closed.FalseOff
Mind the typo: the hunger and stamina keys are spelled Decreace (not "Decrease") — Pocketpair's misspelling. The key must match exactly or the setting silently does nothing. The generator handles this for you.
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Player Stats & Survival

How harsh survival feels for players. Lowering the drains and item weight are the most-requested QoL tweaks; the DeathPenalty is the single biggest "how punishing is this server" lever. Beyond the five Statue of Power stat toggles, this section also covers a few survival-adjacent switches: aim assist, hardcore character recreation, the inactivity penalty, and fast-travel scope.

SettingWhat it doesDefaultRecommended
PlayerDamageRateAttackHow hard players hit with weapons. Mostly a PvP balance knob.1.01.0
PlayerDamageRateDefenseHow much damage players take; higher = harder. Lower so a stray Pal doesn't oneshot newcomers.1.01.0
ItemWeightRateHow much items weigh. Lower (0.3–0.5) so players carry more before over-encumbered — top QoL request.1.00.3–0.5
PlayerStomachDecreaceRateHow fast players get hungry. Lower to ~0.5 for less eating, more playing.1.00.5
PlayerStaminaDecreaceRateHow fast players burn stamina sprinting/climbing; lower = less gasping.1.01.0
PlayerAutoHPRegeneRateHow fast players heal out of combat.1.01.0
PlayerAutoHpRegeneRateInSleepHow fast players heal while sleeping in a bed.1.01.0
DeathPenaltyNone keeps everything (casual). Item drops items, keeps gear. ItemAndEquipment drops both. All also drops carried Pals (default, harshest).AllItem / None
bAllowEnhanceStat_HealthAllows enhancing the Health stat at the Statue of Power. Off means the stat can't be raised.TrueOn
bAllowEnhanceStat_StaminaAllows enhancing the Stamina stat. Off means the stat can't be raised.TrueOn
bAllowEnhanceStat_AttackAllows enhancing the Attack stat. Off means the stat can't be raised.TrueOn
bAllowEnhanceStat_WeightAllows enhancing the carry-Weight stat. Off means the stat can't be raised.TrueOn
bAllowEnhanceStat_WorkSpeedAllows enhancing the Work Speed stat. Off means the stat can't be raised.TrueOn
bEnableAimAssistPadServer-side allow for controller aim assist.TrueOn
bEnableAimAssistKeyboardServer-side allow for keyboard/mouse aim assist.FalseOff
bCharacterRecreateInHardcoreIn hardcore mode, lets a dead player recreate their character instead of being locked out. Does nothing unless hardcore is on.False
bEnableNonLoginPenaltyApplies the non-login penalty system to players who stop logging in.TrueOn
bEnableFastTravelOnlyBaseCampRestricts fast travel to base camps — wild fast-travel statues stop working.FalseOff
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Base & Guild Management

Guild size, base limits, and structure durability. More bases and workers mean more server load, so raise these with your hardware in mind.

SettingWhat it doesDefaultRecommended
GuildPlayerMaxNumCap on guild size. Smaller (4–8) keeps PvP competitive; larger suits big PvE communities.2020
BaseCampMaxNumInGuildHow many base camps a guild can build (hard max 10). Each adds load.44
BaseCampWorkerMaxNumPals working one base at once (max 50). More = faster bases but heavier load.1520–30
BuildObjectDamageRateHow much damage structures take. Raise for raid-heavy PvP; 1× for PvE.1.01.0
BuildObjectDeteriorationDamageRateHow fast structures decay. Set to 0 to disable decay — popular on small servers.1.00
bAutoResetGuildNoOnlinePlayersClears guilds whose members haven't logged in for a while. Cleanup for big public servers.FalseOff
AutoResetGuildTimeNoOnlinePlayersHours of inactivity before a guild is wiped. Only if auto-reset is on.7272
BaseCampMaxNumTotal base camps allowed world-wide, all guilds combined.128128
MaxBuildingLimitNumMax structures one player may place. 0 = unlimited.00
bBuildAreaLimitToggle for the building-area limiting system. Sparsely documented by the game — test before relying on it.FalseOff
BuildObjectHpRateScales the health of player-built structures. Pairs with the structure damage and decay rates.1.01.0
BlockRespawnTimeRespawn timer for destructible terrain blocks (oil-rig-era mechanics). Officially undocumented — leave the default unless you've tested it on your own server.55
GuildRejoinCooldownMinutesMinutes a player must wait after leaving a guild before joining another. Anti guild-hopping.0
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PvP, System & Connectivity

PvP toggles plus save/backup and convenience switches. The big gotcha: PvP needs three toggles on together, or it does nothing.

SettingWhat it doesDefaultRecommended
bIsPvPThe master PvP switch. Needs the two below on as well. Pocketpair calls PvP a trial feature.FalseOff
bEnablePlayerToPlayerDamageLets players damage each other. Does nothing without bIsPvP.FalseOff
bEnableDefenseOtherGuildPlayerBase Pals attack trespassers; opens cross-guild base combat. Third PvP toggle.FalseOff
bEnableInvaderEnemyRandom enemy raids on your base. Off for a calmer build experience.TrueOn
AutoSaveSpanHow often the world saves (seconds). Large bases sometimes raise to 60–120 to reduce save-stutter.3030
bIsUseBackupSaveDataKeeps rolling save backups. Leave on — it has saved many servers from corruption.TrueOn
bEnableFastTravelFast-travel between unlocked statues. Off for a hardcore "walk everywhere" server.TrueOn
bExistPlayerAfterLogoutPlayer body stays in the world after logout — raidable on PvP servers.FalseOff
bHardcorePermadeath — no respawn after dying. Niche.FalseOff
bPalLostPermanently lose party Pals on death. Pairs with Hardcore for a true ironman server.FalseOff
bEnableFriendlyFireLets players and Pals in the same guild damage each other.FalseOff
bCanPickupOtherGuildDeathPenaltyDropWhether players can loot death-penalty drops belonging to other guilds.FalseOff
bAdditionalDropItemWhenPlayerKillingInPvPModeDrops extra items when a player kills another player in PvP mode.FalseOff
AdditionalDropItemNumWhenPlayerKillingInPvPModeHow many extra items drop on a PvP kill. Only matters when bonus drops are on.11
AdditionalDropItemWhenPlayerKillingInPvPModeThe item ID that drops as the PvP kill bonus. Only used when bonus drops are on — and officially undocumented, so leave it unless you've tested it on your own server.PlayerDropItemPlayerDropItem
bDisplayPvPItemNumOnWorldMap_PlayerShows player item counts on the world map in PvP mode.FalseOff
bDisplayPvPItemNumOnWorldMap_BaseCampShows base-camp item counts on the world map in PvP mode.FalseOff
bInvisibleOtherGuildBaseCampAreaFXHides the base-area boundary effect around other guilds' camps.False
RespawnPenaltyDurationThresholdPart of the rapid-death respawn-penalty system. Officially undocumented — leave the default unless you've tested it yourself.00
RespawnPenaltyTimeScaleThe other half of the rapid-death respawn-penalty system. Also officially undocumented — same advice: don't touch it untested.2.02.0
ServerReplicatePawnCullDistanceHow far (in centimeters) the server replicates pawns to clients. Lowering it can cut bandwidth at the cost of pop-in. Advanced setting — leave the default unless you know you need it.1500015000
ItemContainerForceMarkDirtyIntervalAdvanced tuning for how often item containers sync. Leave it alone unless you're diagnosing container lag.11
PvP needs all three: turning on bIsPvP alone does nothing. You must also enable bEnablePlayerToPlayerDamage and bEnableDefenseOtherGuildPlayer. PvP is a Pocketpair-flagged trial feature, so expect rough edges.

Palworld Server Settings FAQ

How do I change Palworld server settings?
Edit PalWorldSettings.ini — on a dedicated server it lives in Pal/Saved/Config/WindowsServer/ (or LinuxServer). Every setting sits on one OptionSettings=(...) line. Edit it directly or build it with the Palworld generator, then restart the server — settings only load on boot.
Where is PalWorldSettings.ini?
On a dedicated server: Pal/Saved/Config/WindowsServer/PalWorldSettings.ini. Note: the DefaultPalWorldSettings.ini in the install root is just a template — editing it does nothing. You must edit the one under Saved/Config.
Why won't my Palworld settings change anything?
Three usual culprits: (1) you edited DefaultPalWorldSettings.ini instead of the real one in Saved/Config; (2) you didn't restart the server; or (3) the world was first created in-game, so it reads WorldOption.sav, which overrides PalWorldSettings.ini. Back up and delete WorldOption.sav, or set your config before the world's first launch.
What are the best Palworld server settings?
It depends on playstyle, but the casual co-op baseline above is a popular start: capture 2×, XP 3×, egg hatch 1 hour, lower hunger/weight, and a softer death penalty. PvP servers stay closer to vanilla and turn on all three PvP toggles. Fine-tune in the generator.
How do I enable PvP in Palworld?
PvP needs three toggles on together: bIsPvP, bEnablePlayerToPlayerDamage, and bEnableDefenseOtherGuildPlayer. Turning on only bIsPvP does nothing. Pocketpair labels PvP a trial feature, so expect rough edges.
How do I make breeding faster in Palworld?
Lower PalEggDefaultHatchingTime — it's real-time hours per egg and defaults to a punishing 72. Set it to 12 hours, or 0 for instant hatch. That single setting is what makes breeding viable.
Why are some keys misspelled (Decreace)?
That's Pocketpair's own typo in the game. PalStomachDecreaceRate, PalStaminaDecreaceRate, PlayerStomachDecreaceRate and PlayerStaminaDecreaceRate are all spelled "Decreace," and the key must match exactly or it's ignored. The generator spells them correctly for you.