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Palworld Server Settings Explained

Every setting in PalWorldSettings.ini that admins actually change — capture and XP rates, breeding, hunger and weight, the death penalty, PvP, and base/guild limits — explained in plain English with a sensible recommended value and the exact key. Palworld keeps it all on one line; this page makes sense of it.

Keys, defaults & ranges checked against the current GamesOMG generator · last verified June 2026
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Don't want to hand-edit one giant line?
This page explains what each setting does. To actually build your config, the Palworld settings generator turns every setting below into sliders and toggles and hands you a ready-to-paste PalWorldSettings.ini — correct key names, correct formatting, no typos. (Palworld writes everything as a single OptionSettings=(...) line, which is painful to edit by hand.)
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Server Identity & Access

Who can find and join your server, and how you administer it. Set a strong AdminPassword before enabling RCON or the REST API — both need it, and anyone with it can wipe the server.

SettingWhat it doesDefaultRecommended
ServerNameThe name shown in the in-game server browser. Keep special characters out — they break some host panels.Default Palworld Serveryour name
ServerDescriptionShort blurb under the name — rates, rules, Discord.(blank)
ServerPasswordJoin password. Leave blank for an open public server. This is the player password — not the admin one.(blank)blank
AdminPasswordRequired for admin commands and RCON/REST. Use a long random string.(blank)long random
ServerPlayerMaxNumMax simultaneous players. Hard cap is 32, and the server gets heavy near it.328–16
PublicPortThe port advertised to the public list. Does not change the port the server binds to (that's a launch arg).82118211
RCONEnabledRemote console for admin panels and Discord bots. Needs AdminPassword.FalseOff
RCONPortTCP port for RCON. Only relevant if RCON is on.2557525575
RESTAPIEnabledHTTP admin API — a modern alternative to RCON. Needs AdminPassword.FalseOff
RESTAPIPortTCP port for the REST API.82128212
CrossplayPlatformsWhich platforms may connect (Steam, Xbox, PS5, Mac). All = full crossplay; untick to exclude. Keep at least one.allall
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World Rates & Timers

The multipliers everyone tunes first. 1.0 is vanilla. Capture, XP, gathering and egg-hatch time are the big ones for feel; the rest are situational or anti-lag.

SettingWhat it doesDefaultRecommended
PalCaptureRateHow easily Pals are caught — fewer wasted spheres. The most-changed setting on most servers.1.02
ExpRateHow fast players and Pals earn XP. Fast enough to feel good, slow enough that leveling matters.1.02–4
PalEggDefaultHatchingTimeReal-time hours to hatch an egg. Default 72 is brutal — drop it if breeding is a focus.721–2 (0 = instant)
CollectionDropRateYield from harvesting nodes (wood, stone, ore).1.02–3
WorkSpeedRateHow fast base Pals craft, build and haul.1.01.5–2
EnemyDropItemRateHow much loot defeated Pals/enemies drop.1.01–2
PalSpawnNumRateHow many wild Pals roam. Higher = more to catch/fight but more load.1.01.0
CollectionObjectHpRate"Health" of gatherable nodes — higher = more hits to deplete.1.01.0
CollectionObjectRespawnSpeedRateInverted — lower = nodes respawn faster. Drop it on busy servers.1.00.5
DayTimeSpeedRateLower = longer days. Most leave it alone.1.01.0
NightTimeSpeedRateHigher = shorter nights.1.01.0
DropItemMaxNumCap on items lying on the ground worldwide. Lower to fight lag.30003000
DropItemAliveMaxHoursHow long dropped items persist before despawning.11
SupplyDropSpanMinutes between supply drops. Widely reported ignored by the dedicated server (stays 180).180180
Two backwards/buggy ones: CollectionObjectRespawnSpeedRate runs in reverse — set it lower (e.g. 0.5) for faster respawns, not higher. And SupplyDropSpan is widely reported to do nothing on dedicated servers — drops stay on the ~180-minute timer regardless.
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World & Randomizer

Optional spawn shuffling. Leave off for a normal map; turn it on for a chaos run.

SettingWhat it doesDefaultRecommended
RandomizerTypeShuffles which Pals spawn where. None = normal. Region reshuffles within each zone (sane difficulty — the popular pick). All = full chaos.NoneNone
RandomizerSeedLocks the shuffle to a repeatable, shareable seed. Blank = fresh each world. Only matters when the randomizer is on.(blank)
bIsRandomizerPalLevelRandomOn = wild Pal levels go fully random. Off = levels follow each area's range. Only applies with the randomizer on.FalseOff
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Pal Combat & Behavior

How your Pals fight, tire, heal and eat. Lowering PalStomachDecreaceRate is a near-universal QoL tweak so your base team isn't constantly starving.

SettingWhat it doesDefaultRecommended
PalDamageRateAttackHow hard Pals (yours and wild) hit.1.01.0
PalDamageRateDefenseHow much damage Pals take; higher = they die faster. Lower to make your team tankier.1.01.0
PalStomachDecreaceRateHow fast Pals get hungry. Lower (0.3–0.5) so the base team isn't always starving.1.00.3–0.5
PalStaminaDecreaceRateHow fast Pals burn stamina; lower = they tire slower.1.01.0
PalAutoHPRegeneRateHow fast Pals heal out of combat; higher = less downtime.1.01.0
PalAutoHpRegeneRateInSleepHow fast Pals heal in the box; higher = full team faster between fights.1.01.0
Mind the typo: the hunger and stamina keys are spelled Decreace (not "Decrease") — Pocketpair's misspelling. The key must match exactly or the setting silently does nothing. The generator handles this for you.
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Player Stats & Survival

How harsh survival feels for players. Lowering the drains and item weight are the most-requested QoL tweaks; the DeathPenalty is the single biggest "how punishing is this server" lever.

SettingWhat it doesDefaultRecommended
PlayerDamageRateAttackHow hard players hit with weapons. Mostly a PvP balance knob.1.01.0
PlayerDamageRateDefenseHow much damage players take; higher = harder. Lower so a stray Pal doesn't oneshot newcomers.1.01.0
ItemWeightRateHow much items weigh. Lower (0.3–0.5) so players carry more before over-encumbered — top QoL request.1.00.3–0.5
PlayerStomachDecreaceRateHow fast players get hungry. Lower to ~0.5 for less eating, more playing.1.00.5
PlayerStaminaDecreaceRateHow fast players burn stamina sprinting/climbing; lower = less gasping.1.01.0
PlayerAutoHPRegeneRateHow fast players heal out of combat.1.01.0
PlayerAutoHpRegeneRateInSleepHow fast players heal while sleeping in a bed.1.01.0
DeathPenaltyNone keeps everything (casual). Item drops items, keeps gear. ItemAndEquipment drops both. All also drops carried Pals (default, harshest).AllItem / None
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Base & Guild Management

Guild size, base limits, and structure durability. More bases and workers mean more server load, so raise these with your hardware in mind.

SettingWhat it doesDefaultRecommended
GuildPlayerMaxNumCap on guild size. Smaller (4–8) keeps PvP competitive; larger suits big PvE communities.2020
BaseCampMaxNumInGuildHow many base camps a guild can build (hard max 10). Each adds load.44
BaseCampWorkerMaxNumPals working one base at once (max 50). More = faster bases but heavier load.1520–30
BuildObjectDamageRateHow much damage structures take. Raise for raid-heavy PvP; 1× for PvE.1.01.0
BuildObjectDeteriorationDamageRateHow fast structures decay. Set to 0 to disable decay — popular on small servers.1.00
bAutoResetGuildNoOnlinePlayersClears guilds whose members haven't logged in for a while. Cleanup for big public servers.FalseOff
AutoResetGuildTimeNoOnlinePlayersHours of inactivity before a guild is wiped. Only if auto-reset is on.7272
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PvP, System & Connectivity

PvP toggles plus save/backup and convenience switches. The big gotcha: PvP needs three toggles on together, or it does nothing.

SettingWhat it doesDefaultRecommended
bIsPvPThe master PvP switch. Needs the two below on as well. Pocketpair calls PvP a trial feature.FalseOff
bEnablePlayerToPlayerDamageLets players damage each other. Does nothing without bIsPvP.FalseOff
bEnableDefenseOtherGuildPlayerBase Pals attack trespassers; opens cross-guild base combat. Third PvP toggle.FalseOff
bEnableInvaderEnemyRandom enemy raids on your base. Off for a calmer build experience.TrueOn
AutoSaveSpanHow often the world saves (seconds). Large bases sometimes raise to 60–120 to reduce save-stutter.3030
bIsUseBackupSaveDataKeeps rolling save backups. Leave on — it has saved many servers from corruption.TrueOn
bEnableFastTravelFast-travel between unlocked statues. Off for a hardcore "walk everywhere" server.TrueOn
bExistPlayerAfterLogoutPlayer body stays in the world after logout — raidable on PvP servers.FalseOff
bHardcorePermadeath — no respawn after dying. Niche.FalseOff
bPalLostPermanently lose party Pals on death. Pairs with Hardcore for a true ironman server.FalseOff
PvP needs all three: turning on bIsPvP alone does nothing. You must also enable bEnablePlayerToPlayerDamage and bEnableDefenseOtherGuildPlayer. PvP is a Pocketpair-flagged trial feature, so expect rough edges.

Palworld Server Settings FAQ

How do I change Palworld server settings?
Edit PalWorldSettings.ini — on a dedicated server it lives in Pal/Saved/Config/WindowsServer/ (or LinuxServer). Every setting sits on one OptionSettings=(...) line. Edit it directly or build it with the Palworld generator, then restart the server — settings only load on boot.
Where is PalWorldSettings.ini?
On a dedicated server: Pal/Saved/Config/WindowsServer/PalWorldSettings.ini. Note: the DefaultPalWorldSettings.ini in the install root is just a template — editing it does nothing. You must edit the one under Saved/Config.
Why won't my Palworld settings change anything?
Three usual culprits: (1) you edited DefaultPalWorldSettings.ini instead of the real one in Saved/Config; (2) you didn't restart the server; or (3) the world was first created in-game, so it reads WorldOption.sav, which overrides PalWorldSettings.ini. Back up and delete WorldOption.sav, or set your config before the world's first launch.
What are the best Palworld server settings?
It depends on playstyle, but the casual co-op baseline above is a popular start: capture 2×, XP 3×, egg hatch 1 hour, lower hunger/weight, and a softer death penalty. PvP servers stay closer to vanilla and turn on all three PvP toggles. Fine-tune in the generator.
How do I enable PvP in Palworld?
PvP needs three toggles on together: bIsPvP, bEnablePlayerToPlayerDamage, and bEnableDefenseOtherGuildPlayer. Turning on only bIsPvP does nothing. Pocketpair labels PvP a trial feature, so expect rough edges.
How do I make breeding faster in Palworld?
Lower PalEggDefaultHatchingTime — it's real-time hours per egg and defaults to a punishing 72. Set it to 12 hours, or 0 for instant hatch. That single setting is what makes breeding viable.
Why are some keys misspelled (Decreace)?
That's Pocketpair's own typo in the game. PalStomachDecreaceRate, PalStaminaDecreaceRate, PlayerStomachDecreaceRate and PlayerStaminaDecreaceRate are all spelled "Decreace," and the key must match exactly or it's ignored. The generator spells them correctly for you.