Plan a character build across every Icarus talent tree. Spend your points, watch the running total, and the planner handles the tier locks and prerequisites for you. Then save or share the build with a link.
The full reference behind the planner: 292 talents across 14 trees, each with its rank count and effect. Tap a tree to expand it.
| Talent | Ranks | Tier | Effect |
|---|---|---|---|
| Lumber Yield | 3 | Novice | +5%/+10%/+20% Yield from Felling Trees |
| Skilled Picker | 4 | Novice | +5%/+10%/+15%/+20% Yield from Foraging |
| Rock Star | 3 | Novice | +10%/+15%/+20% Yield from Mining Stone |
| Dense Packing I | 3 | Novice | +5%/+10%/+20% Weight Capacity |
| Wood Breakdown | 1 | Apprentice | Unlocks the ability to turn wood into sticks |
| All The Good Stuff | 3 | Apprentice | 10%/20%/30% chance to find additional Resources in Plants |
| Waste Not | 3 | Apprentice | 5%/8%/10% chance to find additional Stone while Mining |
| Oxygen Thief | 3 | Apprentice | +10%/+15%/+20% Yield from Mining Oxite |
| Slinging Stone | 4 | Apprentice | -5%/-10%/-15%/-25% Carry Weight of Stone |
| Carry On | 4 | Apprentice | -3%/-8%/-15%/-25% Over-Encumbrance Penalty |
| Movin' Wood | 4 | Apprentice | -5%/-10%/-15%/-30% Carry Weight of Wood |
| Seasoned Logsman | 1 | Journeyman | Wood is automatically gathered from chopping trees |
| Unburdened | 4 | Journeyman | -5%/-10%/-15%/-25% Carry Weight of Ores |
| Iron Miner | 3 | Journeyman | +10%/+15%/+20% Yield from Mining Iron |
| Dense Packing II | 3 | Journeyman | +5%/+10%/+20% Weight Capacity |
| Exotic Power | 4 | Journeyman | -5%/-10%/-15%/-25% Carry Weight of Exotics |
| Friend Of The Trees | 1 | Master | +50% Falling Tree Resistance |
| Peerless Lumberjack | 1 | Master | 1% chance to Instantly Fell Trees |
| Lucky Strike | 1 | Master | +1% to Instantly Break Mineral or Ore Deposits while Mining |
| Exotic Sprinter | 3 | Master | +5%/+8%/+10% Movement Speed while Carrying Exotics |
| Talent | Ranks | Tier | Effect |
|---|---|---|---|
| Fine Butcher I | 1 | Novice | +25% Yield from Butchering Animals |
| Chase 'em Down | 3 | Novice | +10/+25/+40 Maximum Stamina |
| Swift Stalker | 3 | Novice | +3%/+5%/+10% Crouching Movement Speed |
| Bone Collector | 1 | Novice | +15% Yield from Creature Bones |
| Strong Shoulders | 1 | Apprentice | +5% Movement Speed while Carrying |
| Leather Breakdown | 1 | Apprentice | Unlocks the blueprint to turn leather into rope on Character |
| Health Bars | 1 | Apprentice | Can see Creature Alert Level and Health |
| Sense Small Animals | 1 | Apprentice | Small Creatures are Highlighted when Aiming |
| Quick Getaway | 1 | Apprentice | Trigger 5 seconds of increased Stamina Regeneration when Damaged |
| Trained Hunter | 3 | Journeyman | -10%/-20%/-40% Wear Rate of Knives while Skinning |
| Without a Sound | 3 | Journeyman | -5%/-10%/-15% Perceived Threat while Stealthed |
| Sense Medium Animals | 1 | Journeyman | Medium Creatures are Highlighted when Aiming |
| Careful Skinner | 2 | Journeyman | +10%/+20% Yield from Skinning Leather |
| Blueprint: Ghillie Armor | 1 | Journeyman | Grants access to Ghillie Armor blueprints |
| Fine Butcher II | 2 | Journeyman | +10%/+25% Yield from Butchering Animals |
| Bone Collector II | 2 | Journeyman | +8%/+15% Yield from Creature Bones |
| Chase 'em Down II | 3 | Journeyman | +10/+25/+40 Maximum Stamina |
| Quick Clean Up | 2 | Journeyman | +15%/+30% Damage vs Creature Bones |
| Sense Megafauna | 1 | Master | Large Creatures are Highlighted when Aiming |
| Big Game Hunter | 1 | Master | Can see World Bosses on the Map |
| Brittle Bones | 1 | Master | +20% Chance to Instantly Gather Bone |
| Cold Hearted | 1 | Master | Double Yield from Skinning Baby Animals |
| Blueprint: Arctic Armor | 1 | Master | Grants access to Arctic Armor blueprints |
| Talent | Ranks | Tier | Effect |
|---|---|---|---|
| Naturally Preserved | 3 | Novice | -15%/-30%/-50% Rate of Food Spoiling |
| Filling Meals | 2 | Novice | +10%/+25% Nutrition from Food |
| Green Thumb | 2 | Novice | +10%/+20% Planted Crop Growth Speed |
| Carnivore | 2 | Apprentice | +15%/+30% Dried Meat Modifier Effectiveness |
| Vegetarian | 2 | Apprentice | +15%/+30% Fruit and Vegetable Modifier Effectiveness |
| Well Laid Fire | 2 | Apprentice | -25%/-50% Energy Transmutation Resource Cost |
| All-Nighter | 2 | Apprentice | +15%/+30% Growth Rate of Crops at Night |
| Seed Master | 2 | Apprentice | +100%/+200% Seed Yield |
| Neat and Tidy | 1 | Apprentice | +50% Duration of Fertilizer |
| Long Lasting Effects | 3 | Journeyman | +10%/+15%/+20% Food Effects Duration |
| Get up and go | 3 | Journeyman | +2%/+5%/+10% Maximum Stamina |
| The Old One-Two | 3 | Journeyman | +2%/+5%/+10% Melee Damage |
| Gathering Guru | 3 | Journeyman | +2%/+5%/+10% Yield from Foraging |
| Shoot the Breeze | 1 | Journeyman | Grants the recipe to make gunpowder from fertilizer on the Mortar and Pestle |
| Speed-Gro | 2 | Journeyman | +10%/+20% Planted Crop Growth Speed |
| Bumper Crop | 2 | Journeyman | +15%/+30% Planted Crop Yield |
| Prolific Crop | 2 | Journeyman | +25%/+50% Yield of Seeds From Planted Crops |
| Superfoods | 2 | Journeyman | +20%/+40% Nutrition from Raw Foods |
| You Gonna Eat That? | 1 | Master | Can Eat Spoiled Food |
| It's Better Than I Thought | 2 | Master | +10%/+15% Nutrition from Spoiled Food |
| Fresh is Best | 1 | Master | Created Crop Plot Crops will not Wither |
| Food Pyramid | 1 | Master | +1 Space in Stomach |
| Sturdy Stalks | 2 | Master | +20%/+40% Spoil Time of Harvested Items |
| Get off my Lawn | 1 | Master | Grants the recipe to make the Rusty Shotgun on the Machining Bench |
| Talent | Ranks | Tier | Effect |
|---|---|---|---|
| Robust Explorer | 3 | Novice | +10/+25/+50 Maximum Health |
| Swift Survivor | 3 | Novice | +3%/+5%/+10% Movement Speed |
| Storm Chaser | 3 | Novice | +10%/+20%/+30% Stamina Regeneration during a Storm |
| Pack Lightly | 3 | Novice | +2%/+5%/+10% Weight Capacity |
| Steady Breathing | 3 | Apprentice | -10%/-15%/-25% Oxygen Consumption |
| Carbo Loaded | 3 | Apprentice | -10%/-15%/-25% Food Consumption |
| Water Retention | 3 | Apprentice | -10%/-15%/-25% Water Consumption |
| Weathering The Storm | 3 | Apprentice | +5%/+10%/+15% Exposure Resistance |
| Go With The Flow | 2 | Apprentice | +10%/+15% Swimming Speed |
| Night Owl | 2 | Apprentice | +3%/+6% Movement Speed at Night |
| Field Medic | 2 | Journeyman | +25%/+50% Health Restored to Revived Incapacitated Player |
| Plyometrics | 3 | Journeyman | -10%/-25%/-50% Stamina Consumed by Jumping |
| Calming Presence | 1 | Journeyman | Nearby Allies have reduced Oxygen Consumption |
| Quick Refresh | 3 | Journeyman | +5%/+10%/+15% Exposure Recovery Rate |
| Amphibian | 1 | Journeyman | -10% Oxygen Consumed while Swimming |
| Like It With the Lights Off | 1 | Journeyman | -15% Food/Oxygen/Water Consumed at Night |
| Three Point Landing | 3 | Journeyman | +5%/+15%/+25% Falling Resistance |
| And Some For Me | 1 | Master | Trigger Additional Health Regeneration when Reviving |
| Makes the Dream Work | 1 | Master | +15% Shared Experience Gained |
| Cutting It Close | 1 | Master | +10% Movement Speed during final moments of a drop |
| Cushioned Fall | 2 | Master | 25%/50% chance to avoid Sprain when taking Fall Damage |
| Strong Bones | 3 | Master | -15%/-25%/-40% Sprain Duration |
| Arctic Master | 1 | Master | +5% Movement Speed in the Arctic; +15% Cold Resistance in the Arctic |
| Desert Master | 1 | Master | +5% Movement Speed in the Desert; -25% Water Consumed in the Desert |
| Forest Master | 1 | Master | +5% Movement Speed in the Forest; +10% Health Regeneration in the Forest |
| Talent | Ranks | Tier | Effect |
|---|---|---|---|
| Well Cared For | 2 | Novice | -20%/-40% Taming Equipment Crafting Cost |
| Grazing for the herd | 3 | Novice | +2%/+5%/+10% Yield from Foraging |
| Back in the Saddle | 2 | Novice | -20%/-40% Saddle Crafting Cost |
| Efficient Feeding | 2 | Apprentice | -15%/-30% Tamed Creature Water & Food Consumption |
| Rapid Adoption | 1 | Apprentice | +10% Stealth Damage |
| Energetic Encouragement | 2 | Apprentice | +5%/+10% Tamed Creature Stamina Regen; -10%/-20% Juvenile Creature Sleep Requirement |
| Adaptive Training | 2 | Journeyman | +/-200/+/-400 Taming Temperature Range |
| Relaxed Rider | 2 | Journeyman | -15%/-30% Oxygen/Food/Water Consumption while Mounted |
| Hardy Diet | 3 | Journeyman | +10%/+20%/+30% Tamed Creature Maximum Health; +15%/+30%/+45% Health Regeneration |
| Nurturing Presence | 1 | Master | Nearby Juveniles Tame Faster |
| Long Haul | 3 | Master | +2%/+5%/+10% Tamed Creature Weight Capacity |
| Act Natural | 3 | Master | -10%/-20%/-30% Perceived Threat while Mounted; -10%/-20%/-30% Tamed Creature Perceived Threat |
| Kill Command | 4 | Master | +5%/+10%/+15%/+20% Tamed Creature Melee Damage |
| Arctic Training | 2 | Master | -500/-1000 Minimum Taming Temperature |
| Desert Training | 2 | Master | +500/+1000 Maximum Taming Temperature |
| Beasts Endurance | 2 | Master | +5%/+10% Tamed Creature Maximum Stamina |
| Like the wind | 1 | Master | +5% Tamed Creature Movement Speed |
| In Your Element | 2 | Master | +5%/+10% Exposure Resistance while Mounted |
| (Still) One With Nature | 1 | Master | Juvenile Creature Does Not Pose Any Threat To Predators |
Added in the February 2026 Mendel update. Full talent data is being verified before we publish it here.
| Talent | Ranks | Tier | Effect |
|---|---|---|---|
| Angler's Technique | 2 | Novice | -20%/-40% Crafted Fishing Rod Resource Cost |
| Natural Angler | 2 | Novice | +10%/+20% Fishing Capture Zone Size |
| Calmer Waters | 2 | Apprentice | -15%/-30% Speed of Fish while Fishing |
| Efficient Fisher | 3 | Apprentice | -10%/-20%/-30% Wear Rate of Lures while Fishing |
| Fish Fu | 1 | Journeyman | +25 Physical Resistance while Fishing |
| Hefty catch | 1 | Journeyman | +10% Weight of Caught Fish |
| That's a big one | 1 | Journeyman | +10% Length of Caught Fish |
| Nice day for fishing ain't it? | 2 | Journeyman | +5%/+10% Exposure Resistance |
| Fisher's Haul | 1 | Journeyman | -25% Carry Weight of Fish |
| Steady Breathing | 2 | Master | -10%/-15% Oxygen Consumption |
| One with the water | 2 | Master | -10%/-15% Water Consumption |
| Pescatarian | 2 | Master | +15%/+30% Fish Food Modifier Effectiveness |
| Deadliest Catch | 1 | Master | +10% Quality of Caught Fish while in a Storm |
| Saltiest Catch | 1 | Master | +5% caught Saltwater Fish Quality |
| Freshest Catch | 1 | Master | +5% caught Freshwater Fish Quality |
| The Golden Zone | 3 | Master | +5%/+15%/+30% Fishing Capture Zone Size |
| Medium Game Fisher | 2 | Master | +10%/+25% chance to catch Uncommon Fish; -2%/-5% chance to catch Common Fish |
| Big Game Fisher | 2 | Master | +10%/+20% chance to catch Rare Fish; +10%/+20% chance to catch Unique Fish; -2%/-5% Common Fish chance |
| Talent | Ranks | Tier | Effect |
|---|---|---|---|
| Ready To Work | 3 | Novice | +5%/+15%/+30% Stamina Regeneration |
| Hammer Time I | 3 | Apprentice | -15%/-30%/-50% Repair Tool Action Hold Time |
| First Responder | 1 | Apprentice | +10% Movement Speed with a Fire Whacker |
| Speedy Whacks | 3 | Apprentice | +10%/+20%/+30% Fire Extinguishing Speed |
| Boneshatter | 2 | Journeyman | +10%/+20% Damage vs Creature Bones |
| Hardy Hammer | 2 | Journeyman | -25%/-50% Wear Rate of Hammers |
| Whacker Endurance | 2 | Journeyman | +15%/+30% Stamina Regeneration with a Fire Whacker Equipped |
| Hardy Whacker | 3 | Journeyman | -10%/-25%/-50% Wear Rate of Fire Whackers |
| Better Than New | 1 | Journeyman | Repaired Building Pieces have Increased Wind Damage Resistance for 10 seconds |
| With One Swing | 1 | Master | +25% Chance to Repair a Building Piece Instantly |
| Hammer Time II | 2 | Master | -10%/-25% Repair Tool Action Hold Time |
| Lingering Extinguishing | 1 | Master | Extinguished Building Pieces have Reduced Burn Chance for 10 seconds |
| Hard to Reach | 1 | Master | Can Throw Your Fire Whacker |
| Talent | Ranks | Tier | Effect |
|---|---|---|---|
| Careful Hits II | 3 | Novice | -5%/-10%/-15% Wear Rate of Pickaxes |
| Picksmith I | 1 | Novice | -25% Resource Cost of Crafted Pickaxes |
| Hardy Axe Heads I | 3 | Novice | -5%/-10%/-15% Wear Rate of Axes |
| Discount Axes I | 1 | Novice | -25% Resource Cost of Crafted Axes |
| Miner Damage | 3 | Apprentice | +20%/+40%/+60% Pickaxe Melee Damage |
| Speedy Mining | 3 | Apprentice | +5%/+10%/+20% Attack Speed with Pickaxes |
| Speed Chopper | 3 | Apprentice | +5%/+10%/+20% Attack Speed with Axes |
| Big Pick | 2 | Journeyman | +10%/+20% Mining Radius |
| Miner Endurance I | 3 | Journeyman | -5%/-10%/-15% Stamina Consumed by Pickaxe Actions |
| Extra Sharp | 3 | Journeyman | +5%/+10%/+25% Felling Damage |
| Lumberjack Endurance | 3 | Journeyman | -5%/-10%/-15% Stamina Consumed by Axe Actions |
| Think of All the Fiber | 2 | Journeyman | -25%/-50% Wear Rate of Sickles |
| Picksmith II | 1 | Journeyman | -25% Resource Cost of Crafted Pickaxes |
| Discount Axes II | 1 | Journeyman | -25% Resource Cost of Crafted Axes |
| Strong Pick | 2 | Master | +10%/+20% Maximum Health for Crafted Pickaxes |
| Hard Axe | 2 | Master | +10%/+25% Maximum Health for Crafted Axes |
| Berserker | 1 | Master | +150% Axe Melee Damage; +10% Attack Speed with Axes; +50% Stamina Consumed by Axe Actions; +100% Wear Rate of Axes |
| Good As New | 1 | Master | 25% for Pickaxes to Recover Durability Instead of Breaking |
| Careful Hits | 3 | Master | -5%/-10%/-20% Wear Rate of Pickaxes |
| Hardy Axe Heads II | 3 | Master | -5%/-10%/-20% Wear Rate of Axes |
| Controlled Rage | 1 | Master | -50% Wear Rate of Axes; -10% Stamina Consumed by Axe Actions; +30% Yield from Felling Trees |
| Miner Endurance II | 3 | Master | -5%/-10%/-15% Stamina Consumed by Pickaxe Actions |
| Talent | Ranks | Tier | Effect |
|---|---|---|---|
| Discount Thatch | 2 | Novice | -10%/-25% Resource Cost of Crafted Thatch Building Pieces |
| Discount Wood | 2 | Novice | -10%/-25% Resource Cost of Crafted Wood Building Pieces |
| Discount Stone | 2 | Novice | -10%/-25% Resource Cost of Crafted Stone Building Pieces |
| Discount Concrete | 2 | Novice | -10%/-25% Resource Cost of Crafted Concrete Building Pieces |
| Discount Glass | 2 | Novice | -10%/-25% Resource Cost of Crafted Glass Building Pieces |
| Extra Space I | 2 | Novice | +3/+5 Generic Inventory Slots |
| Wood Hauling | 3 | Novice | -10%/-15%/-20% Carry Weight of Wood Building Pieces |
| Stone Hauling I | 3 | Novice | -10%/-20%/-40% Carry Weight of Stone Building Pieces |
| Concrete Hauling | 3 | Novice | -10%/-15%/-20% Carry Weight of Concrete Building Pieces |
| Fortified Wood | 2 | Apprentice | +10%/+20% Maximum Health for Crafted Wood Buildables |
| Stoking the Flames | 2 | Apprentice | +10%/+15% Smelting Speed |
| Wood Hauling II | 3 | Apprentice | -3%/-5%/-8% Carry Weight of Wood Building Pieces |
| Stone Hauling II | 3 | Apprentice | -5%/-10%/-15% Carry Weight of Stone Building Pieces |
| Concrete Hauling II | 3 | Apprentice | -10%/-15%/-20% Carry Weight of Concrete Building Pieces |
| Weatherproof Cladding | 1 | Journeyman | +25% Wind Resistance |
| Discount Rod | 1 | Journeyman | -50% Resource Cost of Crafted Lightning Rods |
| Deployable Engineering | 1 | Journeyman | +25% Crafting Speed of Deployable Items |
| Extra Space II | 2 | Journeyman | +3/+5 Generic Inventory Slots |
| Fireproofing Sealant | 1 | Master | -25% chance to set Fire |
| Fortified Rod | 3 | Master | +100%/+300%/+500% Maximum Health for Lightning Rods |
| Enhanced Defences | 1 | Master | +25% Damage of Crafted Hedgehogs |
| Talent | Ranks | Tier | Effect |
|---|---|---|---|
| Bow Agility | 3 | Novice | +5%/+8%/+10% Movement Speed with a Bow/Crossbow Equipped |
| More For Less I | 1 | Novice | -25% Resource Cost of Crafted Bows/Crossbows |
| Easy Draw | 3 | Novice | -5%/-10%/-15% Stamina Consumed by Bow Actions |
| Quick Load | 3 | Novice | +5%/+10%/+15% Reload Speed of Bows/Crossbows |
| Increased Arrow Damage I | 3 | Apprentice | +2%/+5%/+10% Damage with Bows/Crossbows |
| Bow Quick Draw | 3 | Apprentice | +5%/+10%/+15% Aim Speed with Bows/Crossbows |
| Swift Flight | 3 | Apprentice | +3%/+5%/+10% Arrow Speed |
| Increased Arrow Damage II | 3 | Journeyman | +2%/+5%/+10% Damage with Bows/Crossbows |
| Trained Bowman | 3 | Journeyman | -10%/-20%/-30% Wear Rate of Bows/Crossbows |
| Bullseye | 2 | Journeyman | +15%/+30% Accuracy with Bows/Crossbows |
| Trained Bowsmith | 1 | Journeyman | +15% Maximum Health for Crafted Bows |
| Crafty Fletcher | 1 | Journeyman | 10% chance to Craft an additional Arrow/Bolt |
| More For Less II | 1 | Journeyman | -25% Resource Cost of Crafted Bows/Crossbows |
| Soft Spot I | 2 | Master | +5%/+15% Critical Damage with Bows/Crossbows |
| Twice the Fun | 2 | Master | 5%/15% chance to fire an additional Arrow/Bolt |
| Hindering Shot | 3 | Master | 5%/10%/15% chance to Slow on Hit with Bows/Crossbows |
| Soft Spot II | 2 | Master | +10%/+25% Critical Damage with Bows/Crossbows |
| Wounding Shot | 3 | Master | 5%/10%/15% chance to Wound on Hit with Bows/Crossbows |
| Supply and Demand | 3 | Master | +2%/+5%/+10% Projectile Damage |
| Homing Instinct | 1 | Master | Fired Arrows/Bolts will lock on to Targets |
| Pinning Shot | 1 | Master | 5% chance to Immobilize on Hit with Bows/Crossbows |
| Talent | Ranks | Tier | Effect |
|---|---|---|---|
| Strong Thrust I | 3 | Novice | +3%/+5%/+10% Damage with Spears |
| Efficient Crafter I | 1 | Novice | -20% Resource Cost of Crafted Spears |
| Seasoned Spearman | 3 | Novice | -5%/-10%/-15% Stamina Consumed by Spear Actions |
| Spear Quick Draw | 3 | Novice | +5%/+10%/+15% Aim Speed with Spears |
| Quick Thrust | 3 | Apprentice | +10%/+15%/+20% Attack Speed with Spears |
| From Afar I | 2 | Apprentice | +5%/+8% Damage with Thrown Spears |
| Strong Thrust II | 3 | Journeyman | +5%/+10%/+15% Damage with Spears |
| Deadly Thrust I | 2 | Journeyman | +5%/+20% Critical Damage with Spears |
| From Afar II | 2 | Journeyman | +10%/+12% Damage with Thrown Spears |
| Could Go All Day | 2 | Journeyman | +10%/+20% Stamina Regeneration with a Spear Equipped |
| Excellent Crafter I | 1 | Journeyman | +25% Maximum Health for Crafted Spears |
| Efficient Crafter II | 1 | Journeyman | -20% Resource Cost of Crafted Spears |
| Quick Step | 3 | Journeyman | +5%/+10%/+15% Movement Speed while Aiming a Spear |
| Deadly Thrust II | 2 | Master | +15%/+30% Critical Damage with Spears |
| There It Is | 1 | Master | Thrown Spears are highlighted |
| Excellent Crafter II | 1 | Master | +25% Maximum Health for Crafted Spears |
| Spear Parry | 2 | Master | +15%/+20% Melee Resistance with a Spear Equipped |
| Long Reach I | 2 | Master | +5%/+10% Speed of Thrown Spears |
| Long Reach II | 2 | Master | +10%/+15% Speed of Thrown Spears |
| Deep Wounds | 3 | Master | 5%/10%/15% chance to Wound on Hit with Spears |
| Talent | Ranks | Tier | Effect |
|---|---|---|---|
| Deft Hands | 3 | Novice | +10%/+15%/+20% Aim Speed with Knives |
| Running with Knives | 3 | Novice | +2%/+5%/+10% Movement Speed with a Knife Equipped |
| Swift Stab | 3 | Novice | +5%/+10%/+15% Attack Speed with Knives |
| 1000 cuts | 3 | Apprentice | -10%/-15%/-20% Stamina Cost by Knife Actions |
| Reinforced Blades | 1 | Apprentice | +25% Maximum Health for Crafted Knives |
| Heavy Hand | 3 | Apprentice | +5%/+10%/+15% Damage with Knives |
| Hardy Blade | 3 | Apprentice | -10%/-15%/-20% Wear Rate of Knives |
| Where'd that go? | 1 | Journeyman | Thrown Knives are highlighted |
| Discount Blades I | 1 | Journeyman | -25% Resource Cost of Crafted Knives |
| Deadly Stab | 3 | Journeyman | +10%/+20%/+30% Critical Damage with Knives |
| Trained Skinner | 3 | Journeyman | -5%/-10%/-20% Wear Rate of Knives while Skinning |
| Range Damage I | 3 | Journeyman | +5%/+8%/+10% Damage with Thrown Knives |
| Strong Arm | 3 | Journeyman | +5%/+8%/+10% Speed of Thrown Knives |
| Discount Blades II | 1 | Master | -25% Resource Cost of Crafted Knives |
| Range Damage II | 3 | Master | +10%/+15%/+20% Damage with Thrown Knives |
| If It Works | 1 | Master | +20 Felling Damage |
| That Was Quick | 3 | Master | +5%/+10%/+20% Skinning Speed |
| Silent Blade | 3 | Master | -4%/-8%/-12% Perceived Threat while Stealthed with a Knife Equipped |
| Strong Arm II | 3 | Master | +15%/+18%/+20% Speed of Thrown Knives |
| Killer Throw | 1 | Master | 5% chance to Kill Instantly with a Knife while Crouching |
| Stay Right There | 1 | Master | 100% Chance for Thrown Knife Critical Hits to Immobilise Targets |
| Talent | Ranks | Tier | Effect |
|---|---|---|---|
| Light Firearm Proficiency | 1 | Novice | -25% Crafted Pistol & SMG Ammo Resource Cost |
| Shotgun Slash | 1 | Novice | -25% Crafted Shotgun Ammo Resource Cost |
| Rifle Reduction | 1 | Novice | -25% Crafted Rifle Ammo Resource Cost |
| Featherweight | 1 | Novice | -25% Carry Weight of Firearms |
| Light Firearm Handling | 3 | Apprentice | +10%/+15%/+20% Reload Speed of Pistols & SMGs |
| Shotgun Handling | 3 | Apprentice | +10%/+15%/+20% Reload Speed of Shotguns |
| Rifle Re-Up | 3 | Apprentice | +10%/+15%/+20% Reload Speed of Rifles |
| Gun Runner | 2 | Apprentice | +5%/+10% Movement Speed with a Firearm Equipped |
| Light Firearm Powerup | 3 | Journeyman | +3%/+5%/+10% Damage with Pistols & SMGs |
| Shotgun Sovereign | 3 | Journeyman | +3%/+5%/+10% Damage with Shotguns |
| Rifle Redress | 3 | Journeyman | +3%/+5%/+10% Damage with Rifles |
| Freebies | 1 | Journeyman | 5% chance to Craft additional Ammo |
| Gunsmith | 3 | Master | -10%/-15%/-20% Wear Rate of Firearms |
| Focus Fire | 2 | Master | +10%/+25% Accuracy with Firearms |
| Sharpshooter | 3 | Master | +5%/+10%/+15% Critical Damage with Firearms |
| How Many Shots Did You Count? | 2 | Master | 5%/10% chance to not consume Ammo when Firing a Projectile Weapon |
| New Life | 1 | Master | 30% for Firearms to Recover Durability Instead of Breaking |
| Talent | Ranks | Tier | Effect |
|---|---|---|---|
| Marathon Runner | 2 | Novice | +20/+50 Maximum Stamina |
| Fleet Footed | 2 | Novice | +5%/+10% Movement Speed |
| Healthy Maverick | 2 | Novice | +50/+100 Maximum Health |
| Heavy Hitter | 2 | Novice | +5%/+10% Melee Damage |
| Lightning Recovery | 2 | Apprentice | +10%/+20% Stamina Regeneration |
| 'Tis But A Scratch | 3 | Apprentice | +5/+10/+15 Physical Resistance |
| Very, Very Quiet | 1 | Apprentice | -15% Perceived Threat while Stealthed |
| Steel Ankles | 3 | Apprentice | 5%/10%/20% chance to avoid Sprain when taking Fall Damage |
| Precision Logging | 2 | Apprentice | +5%/+10% Yield from Felling Trees |
| Bounce Back | 2 | Apprentice | +10%/+20% Health Regeneration |
| Honed Heads | 2 | Apprentice | +5% Damage with Bows/Crossbows; rank 2 adds +10% Reload Speed of Bows/Crossbows |
| Bring A Gun To A Gun Fight | 2 | Apprentice | +5% Damage with Firearms; rank 2 adds +10% Reload Speed of Firearms |
| Slice And Dice | 2 | Apprentice | +5% Damage with Knives; rank 2 adds +10% Damage with Thrown Knives |
| Stick Of Destiny | 2 | Apprentice | +5% Damage with Spears; rank 2 adds +10% Damage with Thrown Spears |
| Health Monitor | 1 | Apprentice | Can see Creature Alert Level and Health |
| Miner Rewards | 2 | Journeyman | +5%/+10% Yield from Mining |
| Low Maintenance | 2 | Journeyman | -10%/-20% Water/Food/Oxygen Consumption |
| Sweet, Savoury, Satisfied | 1 | Journeyman | +10% Food Effects Duration |
| Pack Horse | 1 | Master | +25% Weight Capacity |
| The Big Three | 1 | Master | +15% Yield from Felling Trees; +15% Yield from Mining Stone; +15% Yield from Harvesting |
| Efficient Home Maintenance | 1 | Master | +5% Stamina Regen with Fire Whacker Equipped; -5% Repair Tool Action Hold Time |
| Mobile Stockpile | 1 | Master | -20% Carry Weight of Wood/Stone/Ores |
| More Than A Handful | 2 | Master | +5%/+10% Yield from Foraging |
| Savage Hunter I | 2 | Master | +25%/+50% Yield from Butchering Animals; +25%/+50% Yield from Creature Bones |
| Gotta Damage Fast | 1 | Master | +25% Damage of Crafted Hedgehogs |
| Basic Move | 2 | Master | -15%/-30% Carry Weight of Stone/Concrete/Wood/Thatch Building Pieces |
| Savage Hunter II | 2 | Master | +25%/+50% Yield from Skinning Leather and Fur |
| Lone Wolf | 2 | Master | +8%/+15% Experience Gained |
Build planned? Here's the rest of the Icarus toolkit.