Straight answer first: Cyberpunk 2077 has no console in the vanilla game. None. The "console" every guide waves around comes from Cyber Engine Tweaks, a free mod. Install it, press the backtick key, and you get a Lua console that hands you eddies, items, levels and god mode. Here's the honest setup, plus every command and item code worth typing. PC only.
PC only. There is no built-in console, so grab Cyber Engine Tweaks (CET) from Nexus Mods or its GitHub releases page. It's free. PlayStation and Xbox can't run mods, so there's no console on console.
Extract the archive into your Cyberpunk 2077 install folder, the one that holds bin\x64\Cyberpunk2077.exe. The bin and r6 folders merge into what's already there. On Steam, right-click the game, Manage, Browse local files, to find it.
Launch the game. On the first load CET throws up an overlay and asks you to bind a hotkey. The default is the backtick / tilde key (` or ~), just left of the 1.
Press that key to open the overlay, click the Console tab, type a Lua command, and hit Enter. Commands are case-sensitive, and every quote and parenthesis has to be right or nothing happens.
Type to filter, hit Copy, paste in the Console tab, press Enter. These are Lua, so case matters. Numbers in the commands are yours to change, and item strings in quotes come from the code tool below. Verified against Cyberpunk 2.x.
| Command | What it does | Category |
|---|---|---|
| Game.GetPlayer():SetImmortal(true) | God mode. V takes no damage. Run it with (false) to switch it back off. | God / Survival |
| Game.ModStatPlayer("Health", "99999") | Cranks your max health way up. A softer god mode if you still want a health bar. | God / Survival |
| Game.InfiniteStamina(true) | Stamina never drains. Sprint and swing forever. (false) turns it off. | God / Survival |
| Game.ModStatPlayer("CarryCapacity", "999") | Raises your carry weight so you stop getting stuck overencumbered. | God / Survival |
| Game.AddToInventory("Items.money", 100000) | Adds 100,000 eddies. Change the number. Max 999,999 per call, so run it again for more. | Money / Items |
| Game.AddToInventory("Items.money", 999999) | Dumps the max eddies allowed in one go. Spam it if you want to be gross about it. | Money / Items |
| Game.AddToInventory("Items.money", -50000) | A negative amount takes eddies away, handy if a mod handed you too much. | Money / Items |
| Game.AddToInventory("Items.PerkPointsResetter", 1) | Spawns a Bounce Back respec shard so you can refund and re-spend your perks. | Money / Items |
| Game.AddToInventory("Items.PerkPointSkillbook", 1) | Skill book that grants perk points when you use it from your inventory. | Money / Items |
| Game.SetLevel("Level", 60) | Sets your character level. 60 is the cap on Cyberpunk 2.x. | Progression |
| Game.SetLevel("StreetCred", 50) | Sets Street Cred. 50 is the cap, which unlocks every ripperdoc and vendor tier. | Progression |
| Game.GiveDevPoints("Primary", 5) | Adds 5 perk points to spend in the skill trees. | Progression |
| Game.GiveDevPoints("Attribute", 5) | Adds 5 attribute points (Body, Reflexes, and the rest). | Progression |
| PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):AddDevelopmentPoints(5, gamedataDevelopmentPointType.Primary) | The long-hand perk-point command from the CET wiki. Use it if the short one above fails after a patch. | Progression |
| PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):AddDevelopmentPoints(5, gamedataDevelopmentPointType.Attribute) | Long-hand attribute-point version of the same, straight from the official wiki. | Progression |
| Game.AddToInventory("Items.<code>", 1) | Spawn any item by its string code. Grab the exact string from the tool below. | Spawning |
| Game.AddToInventory("Items.CommonMaterial1", 1000) | 1,000 common crafting components. Swap in a legendary code from the tool for the good stuff. | Crafting / Ammo |
| Game.AddToInventory("Items.LegendaryMaterial1", 1000) | 1,000 legendary components so crafting stops gating your builds. | Crafting / Ammo |
| Game.AddToInventory("Ammo.HandgunAmmo", 500) | 500 handgun rounds. Note the Ammo. prefix (not Items.). Rifle, shotgun and sniper ammo are in the tool. | Crafting / Ammo |
| Game.GetVehicleSystem():EnableAllPlayerVehicles() | Unlocks every purchasable vehicle so you can summon any of them. | Vehicles |
| Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), ToVector4{x=0, y=0, z=0, w=1}, ToEulerAngles{roll=0, pitch=0, yaw=0}) | Teleport V to a set of coordinates. Fiddly, but it gets you unstuck. Fill in real x, y, z values. | World / Debug |
Set a quantity, pick an item, copy the full Game.AddToInventory line. Cyberpunk's item codes are string TweakDB IDs like Items.money, not hex numbers, so there's no load-order prefix to worry about. Covers eddies, iconic weapons, crafting components, ammo and a few consumables. Case matters, so copy the whole line rather than retyping it.
Everything here spawns straight into your inventory. Weapons come at their default tier, so Game.SetLevel("Level", 60) first if you want them to scale up. Iconic weapon strings are pulled from the community catalogs and Cyberpunk wiki, and they're stable across recent 2.x patches.
Pick an item above.
Cyberpunk is single-player, but if you host Palworld, Valheim, Enshrouded or Conan for your crew, our free config generators tune every setting with sliders. No hand-editing config files and no fighting a wiki.
` / ~, left of the 1) to open the CET overlay. Click the Console tab, type a command, and press Enter. Commands are case-sensitive.Game.AddToInventory("Items.money", 100000) drops 100,000 eddies. Swap the number for whatever you want. The game caps a single call at 999,999, so run it again if you're greedy.Game.GetPlayer():SetImmortal(true) makes V unkillable. Run it with (false) to turn it back off. Want a health bar you still see? Game.ModStatPlayer("Health", "99999") just gives you a stupid amount of health instead.GamesOMG is not affiliated with, endorsed by, or sponsored by CD Projekt Red or the Cyber Engine Tweaks project. Cyberpunk 2077 and all related names and trademarks are the property of their respective owners. Commands and item codes verified against the Cyber Engine Tweaks wiki (wiki.redmodding.org), the Cyberpunk modding wiki, and community catalogs, on PC for Cyberpunk 2.x. CET is a third-party mod and can change with game patches. If a command errors, update CET and check for a current string.
Console open? Here's the rest of the toolkit.