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About GamesOMG

GamesOMG is a pile of free tools for people who play survival games and run their own servers — config generators, command references, live server-status trackers, and guides for the stuff that isn't in the game's menu. The goal is small and a little unglamorous: save you some time, make the fiddly parts less annoying, and get you back to playing instead of reading.

What's actually here

It started as config generators and grew. Today the site is four things, all free and all in the browser:

  • Config generators — adjust sliders and toggles, copy the output, paste it into your server. Every meaningful setting for that game, in plain English.
  • Command & reference pages — searchable, one-tap-copy lists of console and admin commands, item IDs, and other lookups for a couple dozen games.
  • Live server trackers — real player counts and "is it down?" status for 24+ games, pulled live, not faked.
  • Guides — boss locations, breeding combos, cave coordinates, talent planners — the things a config file can't fix.

Why it exists

Setting up or tuning a dedicated server means tracking down a hundred settings nobody documents well, half of which quietly lie about what they do. The wiki disagrees with the forum post, which disagrees with the YouTube tutorial from 2019, and the real answer is in there somewhere. GamesOMG does that homework once, per game, so you don't have to do it every time — and it explains the setting (BabyMatureSpeedMultiplier and friends) instead of just naming it.

What "actually explained" means here

Most config documentation reads like it was written by someone who has never played the game. GamesOMG tips are written by people who have actually run servers, fought the same gotchas, and remember what they wished someone had told them. Some examples of what that looks like in practice:

  • Settings that look like they should work but don't (Crafting Speed on dinos, for instance) are flagged as such, with a brief note explaining why.
  • Settings that interact with other settings get a note pointing to the interaction (e.g. "BabyMatureSpeedMultiplier 30× without dropping BabyCuddleIntervalMultiplier means you'll never hit 100% imprint — drop it together").
  • Community-reported quirks (like the famous "PerLevelStatsMultiplier_Player[11] only works on line 3" Game.ini bug) get honest treatment — not pretended-away, not over-stated.

Who builds it

Just one person — a survival-game player and long-time server admin, not a content team or an SEO farm. I've got 7,000+ hours in ARK and Rust alone (more across everything else), and every guide, coordinate, and tool here comes from actually playing and running these games, not scraping a wiki. (Okay — some scraping. Example: I have not personally tamed all 177 dinosaurs. I refer to it as artisanal scraping.) You'll find me on Steam — proof there's a real player behind the site, not a faceless brand.

That's also why feedback carries weight here: if a coordinate's off, a setting's wrong, or there's a tool you wish existed, tell me — it goes straight to the person who builds the thing, not a support queue.

How GamesOMG makes money

Very modestly. There's a quiet AdSense slot at the bottom of generator and content pages (never blocking the tool itself, never on legal pages, never above the fold). There's a referral link to AcidNodes for people who'd rather pay someone else to host the server they just configured. There are no affiliate trackers across the site, no "premium settings tier", no email capture, no upsells, no nagware. The generators are free and will stay free.

The business model exists in service of the tools, not the other way around. If the ads ever interfere with the actual usability of a generator, they get removed. Same for any other monetization path we add later — the free generators are the product. Everything else is a way to keep the lights on.

Open development

Every generator on this site is a single HTML page with semantic markup for each setting. No React, no build step, no framework, no minification — just clean HTML, CSS, and ~20KB of vanilla JavaScript that reads the DOM and produces the output. You can view-source any generator and read the entire thing top to bottom.

This is intentional. It means anyone can audit what the site actually does (especially relevant given how much "free config generator" sites pop up that turn out to be ad-tech harvesters). It means the site loads fast even on bad connections. It means the tools will keep working in five years when whatever JavaScript framework is hot today is dead.

What's live, and what's coming

There are around twenty config generators now, each built around a specific game's config format — ARK: Survival Ascended (both Game.ini and GameUserSettings.ini), Palworld, Rust, Valheim, Conan Exiles, 7 Days to Die, V Rising, Project Zomboid, Enshrouded, Dune: Awakening and more — several with their own Top Configs page for community-shared setups. Around those sit the command references, the live server trackers, and a growing stack of guides, breeding and spawn tools, and build planners.

What's next, in rough order:

  • More games — new generators, command pages and trackers get added as games warrant them.
  • An INI validator — paste your existing config, see what's broken, non-standard, or deprecated.
  • A "my server is acting weird" troubleshooter that maps symptoms to likely config causes.
  • More guides for the things config files can't fix — migrating a save between hosts, picking a plan that isn't a rip-off, that kind of thing.

Contact

Got feedback, found a bug, want a feature, or want to tell us a setting we got wrong? Contact page. We read everything, even if we can't always reply immediately.

Last updated: May 2026 · See also: Privacy Policy · Terms of Service