Windrose runs on the usual survival loop — chop, mine, smelt, build — but two resources trip everyone up because they're gated, not just rare. Corn and the whole fishing kit live in the Foothills, which stays locked until you beat the first boss. This page sorts the early gathering tier from the gated stuff: where corn comes from and what the Millstone does with it, how fishing works (no mini-game), the Simple Fishing Rod recipe and all ten fish, then the basic materials you grab from minute one.
Windrose is a pirate survival-craft game from Kraken Express (co-published by Pocketpair), in Steam Early Access since April 14, 2026, co-op for up to 8 (the devs recommend 4). Resources come in tiers tied to where you can physically go — and early on, you can't go far.
Corn is the headline early crop because it feeds the Millstone, which feeds gunpowder. You can grab it growing wild in the Foothills, or grow your own — but either way the Foothills have to be open first.
| Step | What you do | Cost / notes |
|---|---|---|
| 1. Open the Foothills | Beat the Coastal Jungle boss Thomas Richards. | Hard gate. No Foothills, no corn. |
| 2. Find wild corn | Corn grows in the Foothills, around points of interest such as Ancient Villages / Farms. ⚠ | Exact "in fields by the villages" placement is loosely sourced — eyeball it in-game. |
| 3. Get seeds | Picking up corn gives you Corn Seeds (and auto-unlocks the Millstone). | You don't buy seeds — they come from the first harvest. |
| 4. Build a Seedbed | Craft a Seedbed and plant the seeds. | 5 Fertile Soil per square of Seedbed. |
| 5. Get Fertile Soil | Mine it from raised dirt mounds at Ancient Farm ruins in the Foothills. | Use a pickaxe. Found at Ancient Farms / ruins, not bought. |
⚠ Heads-up: we've seen a search snippet claiming corn is buyable from a Merchant vendor (e.g. "30 for 25 Piastre"), but no guide we opened actually confirmed it — every page said corn is gathered, not bought. We're leaving the merchant price off until it's verified in-game.
Picking up your first ear of corn auto-unlocks the Millstone recipe — you don't have to research it. It's the bridge from "I have corn" to "I have gunpowder."
| Item | Cost | Where |
|---|---|---|
| Millstone Parts | 15 Stone | Crafted at a Level 2 Workbench |
| Millstone (placed) | 1 Millstone Parts + 15 Wood | Place it in your base |
One independent guide says Cornmeal grinds from 2 Corn per batch. ⚠ That ratio is single-source — check the Millstone menu on your build before you stockpile corn.
Fishing in Windrose is refreshingly low-drama: there's no timing bar or reel-tension mini-game. It's cast, wait, click. The only skill is not falling asleep before the bite.
The rod is a Foothills-tier craft, which is why you can't fish on day one:
| Item | Recipe | Station |
|---|---|---|
| Simple Fishing Rod | 5 Hardwood · 3 Rope · 2 Foothills Iron Ingots | Level 2 Workbench |
There are ten species: six shallow-water Uncommon fish you can pull from the coast, and four deep-water fish (two Rare, two Epic) that need open ocean. Rarer fish give more fillets and feed the better meals.
| Fish | Water | Rarity |
|---|---|---|
| Blue Tang | Shallow | Uncommon |
| Moon Angelfish | Shallow | Uncommon |
| Queen Angelfish | Shallow | Uncommon |
| Pink Wrasse | Shallow | Uncommon |
| Sapphire Wrasse | Shallow | Uncommon |
| Reef Snapper | Shallow | Uncommon |
| Emerald Bluefish | Deep | Rare |
| Red Snapper | Deep | Rare |
| Giant Mackerel | Deep | Epic |
| Large Barracuda | Deep | Epic |
⚠ Exact fillet counts per fish (one guide cited 2–4 from shallow fish and far more from deep ones) are single-source — we're leaving hard numbers off until they're confirmed. The reliable rule: bigger and rarer fish give more fillets.
Everything here is available from your first minutes on the starting Coastal islands, no gate. You spawn with a hatchet, a pickaxe, and rope, which covers the basics.
| Resource | How to get it |
|---|---|
| Wood | Chop trees with the hatchet. |
| Plant Fiber | Chop shrubs, shore plants, and seaweed. |
| Stone | Mine surface rocks and stones with the pickaxe. |
| Clay | Small muddy deposits near beaches and ruins on the starting island. |
| Hemp → Rope | Gather Hemp plants near beaches; rope is crafted, not picked up as rope. ⚠ sources differ on whether it's a hand-craft from Hemp or a 3-Plant-Fiber workbench recipe — verify the exact station and ingredients in-game. |
| Copper Ore | Mine in caves on the starting and Coastal islands. Bring a pickaxe and a torch — caves are dark. ⚠ one guide says the starting-island copper mine is the only one without undead enemies; that's single-source — don't bank on it. |
Once the Foothills are open, the material list upgrades:
| Resource | How to get it |
|---|---|
| Hardwood | Chop Divi-Divi trees in the central Foothills. |
| Flax Fiber | Harvest flax plants (distinctive purple flowers) in the central Foothills. |
| Foothills Iron Ore | Mine grey iron-vein rocks and Foothills caves; smelt into Iron Ingots. |
| Fertile Soil | Mine raised dirt mounds at Ancient Farm ruins (also found at other ruins). Used for Seedbeds. |
Bottom line: don't treat any respawn timer here as gospel. These are the numbers the community has pieced together on an Early Access build that's still being balanced — verify what matters on your own save.
Gathering sorted — here's the rest of the Windrose cluster, from the gunpowder chain corn feeds into, to getting around the map.