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🏭 Satisfactory · Server Setup Guide

How to Set Up a Satisfactory Dedicated Server

A start-to-finish guide for hosting your own Satisfactory dedicated server — install via SteamCMD (App ID 1690800), forward the right ports, run it as a service, then claim it in-game. Current for Satisfactory 1.1, including the new TCP 8888 port and the connection errors everyone hits.

Ports, App ID & commands checked against Satisfactory 1.1 · last verified June 2026
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Why there's no config generator for this one
Unlike most games we cover, Satisfactory configures its gameplay settings in-game through the Server Manager and at world creation — not in editable config files. So this is a setup guide, not a config builder. There are a few INI keys worth knowing (player count, tick rate, autosave), and they're in the config-files section below.
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What You Need

A dedicated server runs the world independently of any player, so it needs a machine that stays on. You can use a spare PC or rent a host. Here's the realistic floor:

  • MachineA computer you can leave on 24/7, or a rented dedicated server host. Consoles can't host — they can only join.
  • RAM8 GB minimum, 16 GB recommended. A large, sprawling factory eats memory; RAM is the usual cause of crashes.
  • CPUA decent single-thread CPU. Satisfactory's simulation leans on per-core speed more than core count.
  • OS64-bit Windows or Linux. No 32-bit, no ARM builds.
  • A copy of the gameTo play, yes — but the server software itself is a free, separate download (no extra purchase to host).

Be clear on one thing before you start: in Satisfactory the meaningful gameplay knobs (rates, unlocks, "cheats") live in the save and the in-game Server Manager, not in a config file you can template. That's why the rest of this page is a setup walkthrough rather than a settings table.

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Setting Up the Server, Step by Step

Nine steps from nothing to a claimed, running server. Steps 1–5 stand up the server software; 6–9 are done from the game client.

1

Install SteamCMD

SteamCMD is Valve's command-line Steam client — it's how you download and update dedicated server files. Grab it from Valve, unpack it to a folder, and run it once so it self-updates. You do not need to log in with a personal Steam account for Satisfactory; the server downloads anonymously.

2

Download the dedicated server — App ID 1690800

This is the step people get wrong. The Satisfactory Dedicated Server is App ID 1690800 — a completely different app from the game client (526870). Installing the client by mistake gives you a game, not a server. Point SteamCMD at the dedicated-server app:

steamcmd +force_install_dir <path> +login anonymous +app_update 1690800 validate +quit

Swap <path> for where you want the files. The validate flag verifies the download — keep it; it's also how you repair a broken install later.

3

Forward the ports

On a home connection you'll need to forward ports on your router for anyone outside your network to connect. Satisfactory 1.1 uses UDP 7777 + TCP 7777 (game) and TCP 8888 (reliable messaging). Forward all three, and open the same ports in your host's firewall. Full detail — including the 1.0-to-1.1 gotcha — is in the ports section below.

4

Start the server

Launch the server executable for your OS:

# Windows FactoryServer.exe -log -unattended # Linux (binary: FactoryServer-Linux-Shipping) ./FactoryServer.sh

-log opens a console window so you can watch it boot. -unattended skips interactive prompts — it's the default on Linux, so you only really need to add it on Windows.

5

Run it as a service (so it survives crashes & reboots)

Don't rely on a console window staying open. Wrap the server so it restarts on failure and comes back after a reboot.

Linux — systemd. Create /etc/systemd/system/satisfactory.service (adjust the user and paths), then systemctl enable --now satisfactory:

[Unit] Description=Satisfactory Dedicated Server After=network-online.target Wants=network-online.target [Service] User=satisfactory WorkingDirectory=/home/satisfactory/server ExecStart=/home/satisfactory/server/FactoryServer.sh Restart=on-failure RestartSec=15 KillSignal=SIGINT [Install] WantedBy=multi-user.target

Windows. Use NSSM to register FactoryServer.exe as a Windows service (set it to restart on exit), or create a Task Scheduler task that runs at startup and restarts on failure. Either keeps the server up without you babysitting a window.

6

Add the server in the game client

Open Satisfactory, go to Server Manager → Add Server, and enter the server's IP:port (for example 203.0.113.10:7777; use your machine's LAN IP if you're on the same network).

Not from the friends list. A dedicated server is not joinable via your friends list or the "Join Game" button — that path throws an "encryption token" error. Always add it through Server Manager by IP.
7

Claim the server

On first connection the server is unclaimed. Claim it by setting a Server Name and an Administrator Password. That admin password gates every setting and grants full control — including deleting saves — so make it long and strong and don't hand it out casually.

Optionally set a separate join (client) password if you want a private server that's still administered by only a few people. The admin password and the join password are two different things.

8

Create a game or upload a save

From Server Manager you can either create a new game — picking your starting location and applying any Advanced Game Settings at creation — or upload an existing single-player save to carry on your solo factory with friends.

9

Manage saves & automation

Server Manager also handles the housekeeping: which save auto-loads on boot, auto-pause when the server is empty (saves CPU), and autosave frequency. Set these once and back up your saves folder on a schedule — see the troubleshooting notes on backups.

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Ports — Get These Right or Nothing Connects

Ports are the #1 reason a server "doesn't work." Satisfactory's port setup changed across versions, so a lot of older guides are flat wrong. Here's what 1.1 actually needs.

PortProtocolPurposeForward?
7777UDPMain game traffic. Keep internal = external (no port redirection).Yes
7777TCPAlso game traffic — same number, both protocols. You need both 7777 entries.Yes
8888TCPReliable messaging, added in Patch 1.1. Without it, clients hang on loading.Yes
Upgraded from 1.0? Open TCP 8888 now. Servers set up under 1.0 only used port 7777. Patch 1.1 added the reliable port on TCP 8888 — if you upgraded and didn't open it, clients connect but then hang on the loading screen forever. Add the 8888 forward and the firewall rule.

The reliable port scans a range from 8888 up to 9399 looking for a free slot. If you run a single server, pin it to one port with the launch argument -ReliablePort=8888 so you know exactly which port to forward. (Running several servers on one box? Give each its own reliable port in that range.)

Historical note: pre-1.0 Satisfactory used 15000 (beacon) and 15777 (query). Those have been dead since 1.0 — if a guide still tells you to open 15000/15777, it's outdated. Today it's just 7777 (UDP+TCP) and 8888 (TCP).

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The Few Config Files You Can Edit

Most settings are managed in-game, but a handful of useful values live in INI files. Edit these only while the server is stopped — the server rewrites these files on shutdown, and game updates can overwrite them, so a change made while it's running gets wiped.

File & keyWhat it doesDefaultNote
Game.ini → [/Script/Engine.GameSession] MaxPlayersMaximum simultaneous players.4Raise to 8 for friends. Theoretical max 127; 4–8 is practical.
Engine.ini → NetServerMaxTickRateServer simulation/network tick rate. Set it in both the IpNetDriver and EpicNetDriver blocks.30Higher is smoother but heavier.
Engine.ini → mNumRotatingAutosavesHow many rotating autosave slots to keep.3More slots = more rollback points.
Engine.ini → connection timeoutsHow long before an idle/slow client is dropped.30.0Seconds. Raise for high-latency players.
Engine.ini → PortRangeBegin / PortRangeLengthReliable-messaging port range (the 8888→9399 scan).8888 / 512Or just pin it with -ReliablePort=.
GameUserSettings.ini → FG.AutosaveIntervalSeconds between autosaves.300300s = every 5 minutes.
GameUserSettings.ini → FG.DisableSeasonalEventsTurns seasonal (FICSMAS, etc.) events off.0Set to 1 to disable.
Where the in-game settings live: the options you set through Server Manager (name, passwords, auto-pause, auto-load) persist in ServerSettings.<port>.sav — not in these INI files. So if a setting isn't in the table above, you change it in-game, not on disk.
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Advanced Game Settings (the "cheat" sliders)

The gameplay-altering toggles — No Build Cost, No Power, Flight, God Mode, Keep Inventory, Unlock All Tiers, Set Starting Tier / Game Phase, Disable Arachnids, and so on — are Advanced Game Settings (AGS). You enable them in-game at world creation, and after that they're toggled from the Esc menu. There is no config file for these; they live in the save.

AGS is permanent and disables achievements for that save. Once you turn Advanced Game Settings on for a world, it's a one-way switch — you can't turn AGS itself back off, and achievements are disabled for that save forever (they can't be re-earned). This is exactly why Satisfactory has no config-file generator: the settings that matter live in the save, not a file. Start a separate world if you want achievements.
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Troubleshooting — the Common Errors

Almost every "my Satisfactory server won't work" post is one of these. Find the symptom, apply the fix.

SymptomCause & fix
Shows "Offline" in Server Manager even though it's runningKnown 1.0+ behaviour where the server's API "sleeps." Don't run the game client on the same machine as the server. If your public IP changed, remove and re-add the server entry. Give it a moment to wake after a fresh boot.
"Encryption token" error when joiningYou tried to join via the friends list / "Join Game." A dedicated server must be added through Server Manager → Add Server by IP:port.
Stuck on "loading" forever after connectingTCP 8888 isn't open. The 1.1 reliable port is being blocked — forward TCP 8888 and add the firewall rule. This is the classic 1.0→1.1 upgrade trap.
Can't see or connect to the server at allForward both UDP 7777 and TCP 7777 (same number, both protocols) and open them in the firewall. Double-check you're using the right public vs. LAN IP.
More than 4 players can't joinYou're on the default cap. Raise MaxPlayers in Game.ini (while the server is stopped) to 8 or higher.
Crashes or poor performanceUsually RAM — 8 GB minimum, 16 GB recommended for big factories. Also re-run the install with validate to repair corrupted files.
Version mismatch / client and server won't agreeRe-run +app_update 1690800 to update the server, and make sure both are on the same branch (e.g. both stable, or both experimental).
Worried about losing progressAutosave defaults to every 300s with 3 rotating slots. For safety, back up the saves folder on a schedule — autosaves rotate and won't protect you from a bad week.

Satisfactory Dedicated Server FAQ

Is the Satisfactory dedicated server free?
Yes. The dedicated server is a free download through SteamCMD using +login anonymous (App ID 1690800) — you don't need a second copy of the game to host it. The only cost is optional: renting a machine to run it on.
Can I host a Satisfactory dedicated server on PS5 or console?
No. Consoles can join a dedicated server but can't host one. The dedicated server runs only on 64-bit Windows or Linux (no ARM). No spare PC? Rent a dedicated server host instead.
How many players can join a Satisfactory dedicated server?
The default is 4. Raise it with MaxPlayers in Game.ini under [/Script/Engine.GameSession]8 is common for a group of friends. The theoretical max is 127, but 4–8 is the practical range before performance drops.
What ports does a Satisfactory dedicated server use?
On 1.1: UDP 7777 + TCP 7777 (game) and TCP 8888 (reliable messaging, added in Patch 1.1). The old pre-1.0 ports 15000 and 15777 are dead — ignore guides that still list them. See the ports section.
Why can't I join my server from my friends list?
A dedicated server isn't joinable via the friends list or "Join Game" — that throws an "encryption token" error. Add it through Server Manager → Add Server using the server's IP:port.
Do I need to edit config files?
Mostly no — gameplay settings are configured in-game via Server Manager and at world creation. Only a few INI keys are worth touching (MaxPlayers, tick rate, autosave), and they must be edited while the server is stopped because the server rewrites them on shutdown. See config files.
Can I change settings without losing achievements?
Normal server settings (player count, autosave, passwords) are fine. But enabling Advanced Game Settings — No Build Cost, God Mode, Flight, Unlock All Tiers, etc. — is permanent for that save and disables achievements for it, with no way to re-earn them. Use a separate world if you care about achievements. See Advanced Game Settings.
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Official documentation
For the canonical, regularly-updated reference, see the official Satisfactory dedicated servers wiki. When a patch changes ports or launch arguments, that's the first place it lands.

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