Ark Survival Ascended Ragnarok Cave Locations

❄️🔥 Ark Survival Ascended Ragnarok Cave Locations: Ice, Rocks & Metal—Your Ultimate Cave Mining Map

Ragnarok Ascended is ARK’s cold-blooded buffet of ice vaults, crystal caves, lava tunnels, and swamp nightmares—perfect for survivors who love artifact hunting, resource hoarding, and dying in style. With cave damage multipliers that hit 12× on some servers, one wrong step in the Glacier Cave or Carnivorous Caverns can turn your epic run into a respawn montage.

And don’t forget to go diving—deep-sea loot crates (up to 5–6 at once!) glow red along the ocean floor. Bring SCUBA and a good oxygen stat unless drowning’s your new favorite hobby.


  • Fur Armor + Fria Curry: Mandatory in glacier and frozen dungeons.
  • Gas Mask / Hazard Suit: Required in swamp-infested tunnels.
  • Tames like Thyla or Rock Drake: Handle vertical shafts and cramped fights.
  • Pro Tip: Ragnarok has metal and crystal-rich buildable caves—great for bases. Just don’t build in boss-only dungeons unless you enjoy respawning in pajamas.

Cave / DungeonArtifact(s)CoordinatesNotes
Glacier CavePack33.5, 43.4Brutal cold, Iceworms & Dire Bears
Carnivorous CavernsCunning, Immune20.2, 46.0 & 23.7, 44.5Huge system, multiple entrances
Fallen Redwood CaveStrong24.8, 24.7Monkey Temple ruins
Jungle Dungeon (Lava Golem)Hunter21.5, 27.2Optional Lava Golem boss, high-tier loot
Frozen Dungeon (Ice)Pack33.5, 43.4Iceworm Queen boss
Life’s LabyrinthSkylord, Clever, Massive, Devious~47.7–49.0, 78.6–79.4Puzzle dungeon with traps & mini-bosses
Sunken OceanDevourer47.4, 2.3Deep-sea only, no cave entrance

Entrances (5 total):

  • 17.7, 42.4 (Hillside)
  • 21.1, 40.4 (Flooded, Castle Swamp)
  • 21.8, 42.2 (Dead Bluffs water tunnel)
  • Two additional water tunnels from Viking Bay

Artifacts:

  • Cunning at 20.2, 46.0
  • Immune at 23.7, 44.5

Hazards: Dense darkness, Megalosaurus, Megalania, Onyc.
Safe havens ~19.0–19.1, 41.7–43.3 with light, berries, fiber, obsidian.


Entrances: 18.2, 28.4 & 18.6, 27.8
Artifact: Hunter at 21.5, 27.2
Extras: Lava Golem boss drops high-tier loot (MC/Asc blueprints).
Hazards: Onycs, Megalosaurus, Megalania, Titanoboas, Arthros, Pulmos, Piranhas.
Gear: Flak, SCUBA or Lazarus, Medical Brews, Grapples.


Entrances:

  • 31.3, 33.7 (Waterfall, break ice wall)
  • 30.9, 37.8 (Flyer access)

Artifact: Pack at 33.5, 43.4
Hazards: Extreme cold, Iceworms, Dire Bears, Iceworm Queen boss.
Gear: Riot/Fur, Otter, Fria Curry, fabricated shield, strong tames.


Entrance: ~47.7–48.0, 78.6–79.4
Artifacts: Skylord, Clever, Massive, Devious
Features: Traps, parkour, spike walls, mini-bosses, water sections.
Gear: SCUBA, grapples, riot/flak, firearms, sleeping bags for staging.


Artifact: Devourer at 47.4, 2.3 (deep ocean, Sunken Ships region)
Hazards: Tusos, Mosas, Mantas, Megalodons.
Gear: Fast marine tame (Ichthy for speed, Mosa for clearing), SCUBA.


Entrance: ~24.6, 25.0
Artifact: Strong at 24.8, 24.7
Hazards: Therizinos, Spinos, enclosed tunnels.
Gear: Firearms, riot armor, shield/cover.


Crates spawn randomly in pools of ~25–30 spots, with 5–6 active at once. They glow red/blue underwater and respawn as others despawn.

  • 84.1, 77.0
  • 70.0, 76.5
  • 63.2, 78.1
  • 59.7, 76.5
  • 79.7, 51.9
  • Southwestern trench near desert coast (~60, 90)
  • Northwestern canyon (12, 24 to 18, 18)
  • Central ocean trench (~40, 55)
  • Southeast deep sea near wyvern trench edge
  • Off eastern cliffs (~78, 24)

  • Always carry GPS or set waypoints.
  • Drop torches or pillars as breadcrumb trails.
  • Cryopods = mid-run backup tames.
  • Sleeping bags at safe zones make recovery tolerable.
  • Adjust tactics for server rules (flyers allowed or not).

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