All Ark Survival Ascended Island Cave Locations
| Cave / Dungeon | Artifact(s) | Coordinates (Lon, Lat) | Notes |
|---|---|---|---|
| Central Cave | Clever | 40.3, 46.9 | Easy starter cave; lots of bugs, narrow passages. |
| Caverns of Lost Faith | Brute | 54.3, 3.8 | Underwater cave filled with Megalodons and Mosasaurs. Bring scuba gear. |
| Lower South Cave | Hunter | 84.3, 54.1 | Short and simple; good for beginners. Watch for bats. |
| North East Cave | Devourer | 9.0, 91.2 | Tight cave with plenty of Megalania; cold area, bring fur gear. |
| Upper South Cave | Pack | 71.3, 57.1 | Long, dangerous cave full of snakes and Onyc. Grappling hooks recommended. |
| Lava Cave | Massive | 74.2, 92.1 | Fire hazards and lava pits — one wrong step and you’re toast. |
| Swamp Cave | Immune | 64.7, 35.0 | Toxic gas; needs gas mask or scuba. Tons of Arthropleura. |
| North West Cave | Skylord | 14.3, 14.0 | Extremely cold; bring fur armor. Small entrance, tight corridors. |
| Caverns of Lost Hope | Cunning | 45.3, 94.9 | Deep-sea cave with Mosasaurs and Tusoteuthis. Bring a strong mount. |
| Snow Cave | Strong | 26.1, 29.0 | Brutal cold, tough creatures — one of the hardest caves on The Island. |
| Tek Cave | Ascension | 43.0, 39.0 | Endgame dungeon leading to boss arena. Prepare for a long fight. |
Ark Survival Ascended Island Resource Cave Locations
| Cave / Dungeon | Artifact(s) | Coordinates (Lon, Lat) | Notes |
|---|---|---|---|
| Cave 1 | — | 15.9, 10.4 | Small cave with metal and crystal nodes; good early resource spot. |
| Cave 2 | — | 10.1, 12.7 | Tight entrance; contains obsidian and silica pearls. |
| Cave 3 | — | 10.5, 39.8 | Metal-rich area; occasionally guarded by predators. |
| Cave 4 | — | 8.0, 90.0 | Large cavern with crystal clusters and limited water access. |
| Cave 5 | — | 36.1, 91.0 | Contains metal, obsidian, and crystal; moderate enemy spawns. |
| Cave 6 | — | 50.0, 11.0 | High in crystal deposits; fairly safe compared to most caves. |
| Cave 7 | — | 52.8, 91.9 | Resource-heavy cave with tight paths and high spawn density. |
| Cave 8 | — | 83.2, 10.0 | Rich in metal and obsidian; can be tricky to navigate solo. |
| Cave 9 | — | 90.8, 71.4 | Deep cave with rare resources and aggressive creatures. |
| Cave 10 | — | 90.0, 36.7 | Packed with metal; occasional high-level predators. |
| Cave 11 | — | 90.7, 71.3 | Good source of obsidian and crystal; moderate difficulty. |
| Cave 12 | — | 87.0, 90.3 | Remote cave with metal, crystal, and artifact spawn proximity. |
Cave Details & Hazards
1. Central Cave
Entrances: 40.3, 46.9
Artifact: Clever
Hazards: Small space, tight corridors, swarming insects, and occasional bats.
Gear: Simple melee weapons, bug repellant, torch, and stimulants for stamina.
Notes: Beginner-friendly. A good first cave to learn the basics of spelunking.
2. Lower South Cave
Entrances: 84.3, 54.1
Artifact: Hunter
Hazards: Tight tunnels and small drops. Expect bats, snakes, and scorpions.
Gear: Pike, crossbow, torch, and grapples if you plan to explore every corner.
Notes: One of the easiest caves to clear early game.
3. Upper South Cave
Entrances: 71.3, 57.1
Artifact: Pack
Hazards: Dense predator spawns — Onyc, Araneo, Titanoboa.
Gear: Grapples, ranged weapons, armor with good durability.
Notes: Long, winding cave. Decent XP farm but easy to get lost.
4. North East Cave
Entrances: 9.0, 91.2
Artifact: Devourer
Hazards: Cold temperatures and Megalania on walls.
Gear: Fur armor, bug repellant, and ranged weapons.
Notes: High risk for infection from Megalania bites — carry antidote.
5. North West Cave
Entrances: 14.3, 14.0
Artifact: Skylord
Hazards: Extremely cold and narrow passages.
Gear: Full fur armor, grappling hooks, and stamina recovery items.
Notes: One of the toughest Island caves due to temperature and confined space.
6. Lava Cave
Entrances: 74.2, 92.1
Artifact: Massive
Hazards: Lava pits and tight platforms. Falling equals instant death.
Gear: Grapples, parachute, good movement control.
Notes: Risky but quick run once mastered.
7. Swamp Cave
Entrances: 64.7, 35.0
Artifact: Immune
Hazards: Toxic gas, Arthropleura acid, and visibility issues.
Gear: Gas mask or scuba tank, strong ranged weapon.
Notes: Great XP, chitin, and loot source once you’re geared up.
8. Snow Cave
Entrances: 26.1, 29.0
Artifact: Strong
Hazards: Dire Bears, Yutyrannus, and freezing temperatures.
Gear: Top-tier fur armor, longneck rifle, medical brews.
Notes: One of the most dangerous Island caves — bring your best mount.
9. Caverns of Lost Hope
Entrances: 45.3, 94.9
Artifact: Cunning
Hazards: Deep ocean predators — Mosasaurs, Tusoteuthis, and Electrophorus.
Gear: Tek or high-end aquatic mount, SCUBA gear, medical brews.
Notes: Deep-sea only; extremely hostile environment.
10. Caverns of Lost Faith
Entrances: 54.3, 3.8
Artifact: Brute
Hazards: Megalodons and Eels; heavy visibility loss underwater.
Gear: SCUBA gear, water mount (Basilosaurus recommended).
Notes: Simpler than Lost Hope but still dangerous if unprepared.
11. Tek Cave
Entrances: 43.0, 39.0
Artifact: Ascension
Hazards: Extreme heat, multiple boss-tier creatures, and no exit once started.
Gear: Full Tek or top-tier flak, powerful tames, and medical brews.
Notes: Final dungeon before Ascension. Save this for endgame.
General Survival Tips For Ark Survival Ascended Island Cave Locations
Final Tip
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For more information, visit: ARK: Survival Ascended – ARK Official Community Wiki
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