Free game server config generators that turn hours of wiki-diving into seconds. ARK: Survival Ascended, Palworld, Rust, Valheim, Conan Exiles, 7 Days to Die and V Rising are live now — more are on the way.
GamesOMG is a small set of free, browser-based config generators for dedicated game servers. Pick a game, adjust the sliders and toggles, copy a ready-to-paste config file — Game.ini, GameUserSettings.ini, server.cfg, PalWorldSettings.ini, start_server.bat, ServerSettings.ini, whatever your game's flavor of pain is. No accounts, no paywalls, no premium tier hiding the actually-useful settings.
The site started because we got tired of one specific 2am ritual: opening eight browser tabs, three of which are forum posts from 2019, one of which is the official wiki that hasn't been updated since the last patch, and trying to figure out whether the setting we want is called HarvestAmountMultiplier or HarvestMultiplier or HarvestAmount — and then whether the value should be 2.0, 2.000000, or just 2. Now you click a slider. The output panel does the typing.
Game.ini and GameUserSettings.ini, including the deep-end per-level stat scaling and breeding multipliers. Plus a Top Configs page showing what real admins are sharing.PalWorldSettings.ini format, output exactly as the dedicated server expects it (a single OptionSettings=(...) line under a single section header — break that and the server silently reverts to defaults).server.cfg plus the matching Windows start.bat or Linux start.sh, all in one place. Vanilla convars only — we don't pretend at Oxide plugin configs because those live in their own files.start_server.bat, start_server.sh, and the three admin-list text files (adminlist.txt, bannedlist.txt, permittedlist.txt). The Ashlands world modifiers are all here.ServerSettings.ini plus the Engine.ini snippet that handles the famous "MaxPlayers > 40 doesn't work in ServerSettings" gotcha, plus the time-restricted PvP windows that drive PvE-Conflict servers. Vanilla scope only.serverconfig.xml: blood moon frequency, zombie day/night speeds, loot abundance, land claim, and the EAC-versus-mods toggle that trips up every new admin. Vanilla scope only.ServerGameSettings.json and ServerHostSettings.json: PvP/castle damage modes, the time-restricted raid windows, clan size, decay, and an Advanced section for the deep castle and stat tuning. Vanilla scope only.More are queued: Project Zomboid, V Rising, Enshrouded. Order is roughly by community size and how much pain the config file inflicts — we go where the generator earns its keep.
Every generator on this site is a single HTML page where each setting is a real semantic <div> with a label, a tip, and a slider or toggle. Sounds boring — that's the point. There's no React, no build step, no framework, no 3MB JavaScript bundle to render a slider. The page is ~20KB of vanilla JavaScript that reads the DOM, generates the output, and handles share/load via a small Cloudflare Worker. You can view-source any generator and read the entire thing top to bottom.
Every setting tip is written by hand — what the technical default is, what the practical effect is on a real server, and where it tends to go wrong. We don't paste from official docs that nobody reads. We don't paste from a Reddit comment that someone wrote in 2019 about a different patch. If a setting is broken on your specific game version, we flag it. If a setting needs a plugin or a mod to actually do anything, we flag that too.
Hit Share on any generator and you get a short URL. The settings are hashed and stored in a Cloudflare KV namespace; load that URL and the generator restores your settings exactly. Send the link to a friend, paste it in your Discord, save it as a reference — same outcome. The Top Configs pages on each generator surface the most-shared configs by load count, so you can see what other admins are actually running (not what some forum post claims is optimal).
Yes. No login, no paywall, no "premium settings" tier, no usage cap. The site runs on Cloudflare Pages and Workers free tiers; hosting costs round to zero at our scale. The only commercial element is a quiet referral link to VanillaNodes for people who'd rather pay someone else to host the server they just configured. That's the entire business model.
No. Configs you build live in your browser. When you hit Share, a short hash gets stored in our Worker's KV so anyone with the URL can load them. No email, no personal data, no signup.
ARK: Survival Ascended (both Game.ini and GameUserSettings.ini), Palworld, Rust, Valheim, Conan Exiles, 7 Days to Die, and V Rising — seven different config formats across seven games. ARK: Survival Evolved (the older game) overlaps a lot with ASA in its ini keys but isn't a separate target. Project Zomboid and Enshrouded are queued next.
Each generator's SEO block at the bottom of its page explains the exact file path for that game, on both Windows and Linux dedicated server installs, and what most managed hosts (Nitrado, GPortal, ServerKnight, etc.) name the equivalent panel section. Short version: copy the output, find the matching file on your server, paste, restart. Always stop the server before editing — running games cache config in memory and overwrite your changes on shutdown.
Yes. The output is the same plain text the server software itself reads, regardless of who's running the box. Managed hosts expose the same config files through their web panel — paste the generated text into the panel's "Configuration Files" or "Server Settings" section, save, restart. The one thing managed hosts sometimes override is the port and the server identity, since those have to bind at startup before the config loads.
Yes — every generator has a Share button. It hashes your current settings, stores the result in our Worker's KV, and gives you a short URL. Anyone who opens that URL gets your settings pre-loaded. The Top Configs pages (where available) list the most-shared configs publicly, which is a decent starting point if you want to see what real admins run.
Every generator is verified against the game's current patch when we build it. We update when games push major changes — Palworld's Sakurajima patch renamed several keys; Conan's recent updates added the time-restricted PvP schema; ARK keeps tweaking its per-level stat array. If you spot a setting that's gone stale or you find a key we got wrong, the contact page is the fastest path — fixes ship within a session.
No. Every setting is a slider, a toggle, a dropdown, or a number field. Every one has a plain-English tip explaining what it actually does on a real server. The output is what you'd write by hand if you had a few hours and the patience to read a wiki. If you can use a thermostat, you can use this.