All Ark Valguero Artifact and Cave Locations
🧭 Ark Valguero Artifact & Cave Locations
| Cave / Location | Artifact(s) | Coordinates (Lon, Lat) | Notes |
|---|---|---|---|
| The Lair | Devourer | 48.5, 79.4 | Deep underground cavern filled with Megalosaurus and Arthropleura. Tight corridors, moderate heat. |
| Temple of the Cursed | Brute | 74.1, 40.6 | Temple-style cave inside cliffside ruins. Traps, bats, and Onyc swarms. Bring grapples and med brews. |
| Spider Cave | Hunter | 48.0, 59.3 | Webbed tunnels full of Araneos and scorpions. Narrow paths and sudden vertical drops. |
| Aberration Trench Cave | Gatekeeper | 34.3, 92.8 | Found deep within Valguero’s Aberration zone. Expect radiation pockets, Nameless, and high-tier loot. |
| Waterfall Cave | Pack | 45.0, 67.0 | Hidden behind a waterfall. Slippery ledges and strong wild creatures near the pools. |
| Ice Cave | Skylord | 15.3, 27.2 | Brutal cold environment filled with Direwolves and bears. Bring fur armor and Fria Curry. |
| The Great Ravine | Crag | 34.2, 51.4 | Artifact located in an open-air trench near the wyvern scar. Watch for falls and wyvern patrols. |
| The Dread Caverns | Strong | 72.4, 38.3 | Cold, dark system below the snow mountains. Megalosaurus and Yutyrannus infest it. |
| The Swamp Grotto | Immune | 74.3, 35.9 | Toxic biome zone full of Arthropleura and gas clouds. Gas mask or SCUBA required. |
| The Frozen Hollow | Cunning | 14.8, 24.9 | Ice cliffs and frozen tunnels leading to the artifact chamber. Expect low visibility and high drop risk. |
Ark Survival Ascended Valguero Resource Cave Locations
Here’s a comprehensive table of major resource-cave and node zones for Valguero (ASA). These locations cover high-value resource clusters (metal, crystal, obsidian, oil, etc.)
| Resource Cave / Node Zone | Primary Resource(s) | Coordinates (Lon, Lat) | Notes / Details |
|---|---|---|---|
| Crystal / Obsidian Vein Zone – Marble Hills | Crystal, Obsidian | ~ 33.1, 10.6 | Cliffside veins, heavy vertical terrain. |
| Metal & Crystal Ridge – White Cliffs | Metal, Crystal | ~ 50.3, 79.2 | High tier mining spot, many deposits. |
| Oil & Rock Oil Node – Northern Lake | Oil, Rock Oil Veins | ~ 59.8, 85.0 | Near lake/coast, easier access for oil drilling. |
| Beaver Dam & Water-adjacent Cementing Zone | Cementing Paste, Water access | ~ 44.1, 58.9 | Good for paste and farming near beaver dams. |
| Sulfur Delta – Wyvern Scar | Sulfur | ~ 8.0, 77.0 | Hot zone; prepare heat resistance. |
| Raw Salt Canyon | Raw Salt | ~ 78.0, 90.0 | Great salt node; steep terrain. |
| Polymer / Obsidian Mixed Zone – Desert Edge | Polymer, Obsidian | ~ 5.0, 9.0 | Low latitude desert-biome node. |
| Crystal Pocket – Jungle Plateau | Crystal | ~ 46.5, 86.9 | Lush jungle area with plentiful crystals. |
| Oil/Metal Coastal Node | Oil, Metal | ~ 18.0, 89.0 | Cold biome edge; accessible by sea. |
| High-tier Node Cluster – Mountain North | Metal, Crystal, Obsidian | ~ 14.0, 82.0 | Remote mountainous zone; strong threats. |
Cave Details & Hazards
1. The Lair
Artifact: Devourer
Entrances: 48.5, 79.4
Artifact Coordinates: 47.6, 79.8
Hazards: Packed with Megalosaurus, bats, and Arthropleura. Long tunnels, narrow bridges, and steep falls make it a serious challenge.
Gear: Shotgun or Tek rifle, armor with high durability, med brews, and grappling hooks.
Notes: A dark, tight cave that’s easy to get lost in. Keep a light pet or torch ready and always clear one section at a time.
2. Temple of the Cursed
Artifact: Brute
Entrances: 74.1, 40.6
Artifact Coordinates: 73.4, 40.9
Hazards: Inside ancient ruins with spike traps, bats, and scorpions. Tight corridors and vertical climbs make escapes difficult.
Gear: Flak or Tek armor, grappling hooks, med brews, and bug repellent.
Notes: The aesthetic is incredible, but don’t get distracted — the confined design makes it easy for enemies to surround you.
3. Spider Cave
Artifact: Hunter
Entrances: 48.0, 59.3
Artifact Coordinates: 49.5, 59.0
Hazards: Araneos, Pulmonoscorpius, and snakes everywhere. Visibility is poor due to webs and darkness.
Gear: Shotgun or flamethrower, bug repellent, and strong melee weapon.
Notes: Straightforward but dangerous — take it slow, and always carry spare armor; the acid damage stacks fast.
4. Aberration Trench Cave
Artifact: Gatekeeper
Entrances: 34.3, 92.8
Artifact Coordinates: 36.0, 94.2
Hazards: Radiation zones, Nameless ambushes, and Rock Drakes overhead. Navigating is tough without a Drake or climbing picks.
Gear: Hazard Suit, Light Pet, climbing picks, and spare batteries.
Notes: One of the deadliest areas on Valguero. Treat it like mini-Aberration — every corner is a trap.
5. Waterfall Cave
Artifact: Pack
Entrances: 45.0, 67.0
Artifact Coordinates: 43.9, 66.4
Hazards: Slippery terrain, tight ledges, and aggressive spawns near water pools.
Gear: SCUBA, flak armor, and grappling hooks.
Notes: A scenic but deceptive cave. Falls are easy, recoveries aren’t. Always plan your path before dropping down.
6. Ice Cave
Artifact: Skylord
Entrances: 15.3, 27.2
Artifact Coordinates: 16.1, 28.0
Hazards: Freezing cold, Direwolves, and Yutyrannus. Low visibility and icy footing add to the challenge.
Gear: Full fur or Tek armor, Fria Curry, med brews, and a good ranged weapon.
Notes: Valguero’s most stunning cave visually — and one of the most punishing if you under-prepare.
7. The Great Ravine
Artifact: Crag
Entrances: 34.2, 51.4
Artifact Coordinates: 34.1, 52.3
Hazards: Open-air trench near the Wyvern Scar, with steep drops and aggressive wyverns circling above.
Gear: Wyvern or high-stamina flyer, heat protection, and ranged weaponry.
Notes: More of an open-world artifact site than a cave — stay airborne and watch for ambushes.
8. The Dread Caverns
Artifact: Strong
Entrances: 72.4, 38.3
Artifact Coordinates: 71.8, 37.9
Hazards: Freezing interior, Yutyrannus and Megalosaurus in tight corridors.
Gear: Fur armor, med brews, and a powerful tame that handles cold.
Notes: Brutal temperature swings. Bring heat gear or you’ll freeze before the fight even starts.
9. The Swamp Grotto
Artifact: Immune
Entrances: 74.3, 35.9
Artifact Coordinates: 73.7, 36.5
Hazards: Gas clouds, leeches, and swarming Arthropleura.
Gear: Gas Mask or SCUBA, bug repellent, and ranged weapon.
Notes: A classic swamp hellhole. Gas mask breaks fast — bring a spare or you’ll be choking halfway in.
10. The Frozen Hollow
Artifact: Cunning
Entrances: 14.8, 24.9
Artifact Coordinates: 15.6, 25.3
Hazards: Extreme cold, narrow ice tunnels, and aggressive predators.
Gear: Full fur armor, grapples, and hot soups.
Notes: Visibility is terrible, footing is worse. Easy to fall, easy to die. Proceed slow and steady.
💀 Final Words of Wisdom
Valguero is a beauty wrapped in a death trap — every biome hides something that wants to eat you or knock you off a cliff.
The caves here mix the best and worst of every map: Aberration’s radiation, Ragnarok’s vertical drops, and The Island’s tight corridors all rolled into one scenic disaster.
Surface routes may look harmless, but the moment you step underground the terrain turns mean.
Bring backup tames, extra armor, and more ammo than you think you’ll need. There’s no quick exit once you’re in.
Don’t chase every artifact in one go — Valguero’s layout rewards patience and planning.
The deeper caves share spawn logic with high-tier biomes, so clearing slowly is smarter than trying to run through.
If you walk out of The Lair with your artifact and all your limbs intact, you’ve earned your stripes.
If you make it through the Aberration Trench without rage-quitting, congratulations — you’ve officially survived Valguero.
Final Tip
Bookmark this page now for easy reference.
For more information, visit: ARK: Survival Ascended – ARK Official Community Wiki
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